Hi All,
I've noticed that the order that you add "Actions" in the Action Editor affects the way things should work.
For Example, if I add:
AI Sensor
Micro Script
Simple Character Controller
in this order, then I an animation created in the Micro Script "onInit" will not play.
However, if I change the order to:
AI Sensor
Simple Character Controller
Micro Script
then all works as expected.
Is there any way that you can build something into the background of Skyline that ensures that, no matter what order Actions are added, then they will always be called in the correct order? If not, can you please let me have some sort of matrix that shows what order Actions should be added??
Regards
Shando
			 
				


 the rule is quite simple.
 the rule is quite simple. Since then, we have had no problems initialising code.
 Since then, we have had no problems initialising code.
