This is where fixed bugs can be seen. Please do not post new bugs into this forum, it is purely to see what has been fixed and most topics will be locked.

Animation Frames

Animation Frames

Postby TattieBoJangle » 25 Aug 2015, 13:13

Hi guys was trying to add a few characters but I am finding that its not loading in all the frames or something is a miss, I open the file in MotionBuilder or 3ds max and the frames are all ok around 523 in total but when I place it into skyline it only shows 476 odd any idea ?

Image

Image
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

Re: Animation Frames

Postby SolarPortal » 25 Aug 2015, 13:57

yes, this can sometimes happen because there is not a keyframe entered for every frame and our animation system does not run from frames but rather is based on time, so if there is no entry at said point, then the frame will not be registered and consequently not displayed in the timeline.

This is caused by some exporters creating optimized key frames where they interpolate over time rather than having an entry set in stone essentially.

What you can do is try to re-export the FBX file and this time choose to have a keyframe per frame to ensure skyline will pick up on it. When max is booted i will have a look at the settings for you. :)

I htink the other option you can choose is baking the animation to the file.

Hope this helps :D
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Animation Frames

Postby TattieBoJangle » 25 Aug 2015, 14:54

Tried baking the animation frames from 0-523 reimported and it still comes back 476 frames :/

Bake
Start-0
End-523
Step-1

Resample All
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

Re: Animation Frames

Postby SolarPortal » 25 Aug 2015, 15:06

hmmm.. can i have a look at the file and see if i can do anything with it :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


Return to Fixed Bugs

Who is online

Users browsing this forum: No registered users and 1 guest