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particles

particles

Postby TattieBoJangle » 31 Aug 2015, 22:51

Hi guys this is the first time I have tried to add particles after the update but I cant seem to get them working the effects I had done before work fine but any new effects I try and make no longer work :(

The particle it plays isn't even mines and also there is a ray coming out of it when selected like the ray cast.
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 01 Sep 2015, 10:36

You need to use the new particle action now. Check out the blog on particles to get an understanding of how to make them.

The work flow is now more improved and easier to use :)
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Re: particles

Postby SolarPortal » 01 Sep 2015, 14:10

Hey, here is the link to the blog with the video just in case you haven't found it.

http://blog.aurasoft-skyline.co.uk/skyline-particle-editor-part-2/

We changed the particles from being an entity type to an action as they are easier to update and work with. Plus we added many features you were wanting to the new particle action.

Older particles will still run, but they will not be editable now, so it is best to change to the new action and load the saved particle onto there :)
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Re: particles

Postby TattieBoJangle » 01 Sep 2015, 20:25

Yea thanks for the links sp but what I mean is the effect no longer loads in when you try and load in your images like
(water_0 water_1) it shows up how many images there is so it see's them but nothing changes on screen.
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 01 Sep 2015, 20:37

thats weird. I just gave it a quick whirl and it seemed to work fine.

Perhaps a video? This might help show the error you are having as the workflow has changed a lot :)

We will help you get through this :)
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Please provide as much info as possible when asking for help.


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Re: particles

Postby TattieBoJangle » 01 Sep 2015, 20:52

Yea I guess I am doing something wrong lol but the video only showed how to load a file and not load from the image files ;)

here is a short video as you can see when I lead the image files in the effect doesn't change.

Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 01 Sep 2015, 20:58

try editing the particle effect in animate mode so you can see the effect :)

The particle effects are reset on animate as the effect needs to be ran to edit.
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Re: particles

Postby TattieBoJangle » 01 Sep 2015, 21:21

Nope editing in animate mode doesn't change it to my effect also it was in animate mode in that video I think :)

when I change the values all it does is change it for that default particle like in the video
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 01 Sep 2015, 21:29

sorry, i meant to say you need to make all edits in animate mode. yes you were in animate mode but that was after editing which will reset the particle on animate button press.

Try this:
> Add entity to scene
> Add particle action
> Animate the scene
> Now change the textures to the animated tex.
> Press save and exit animate mode

Edit: We initially did it this way because it makes sense to edit effects while you can see them lol :P
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Re: particles

Postby TattieBoJangle » 01 Sep 2015, 21:55

Got it thanks :D may I ask how do you get the diamond shape away :lol:
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 01 Sep 2015, 22:02

you can build the particle action onto an empty node.

"RMB + Click in scene > Model > Empty Node."

Instead of recreating the effect to transfer it, you can either:
> Copy the data property of the action and copy it into the other particle to keep the same particle data or
> Save the particle effect to a file and load it on like old times.
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: particles

Postby TattieBoJangle » 01 Sep 2015, 23:35

I am now having the issue I had a while back if you can remember where the animation wouldn't loop properly.

I load it all in have I set up perfect cant see any start/stop on the animation
I then save it and also save it as a prefab
I then play it again and you can see it flicker :(
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 02 Sep 2015, 12:09

Was this the lifetime bug or the Total particles bug?
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Please provide as much info as possible when asking for help.


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Re: particles

Postby TattieBoJangle » 02 Sep 2015, 12:41

I think it was a lifetime bug but not 100% sure as it was so long ago :lol:
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: particles

Postby SolarPortal » 02 Sep 2015, 13:56

I think we got around it by setting a really large lifetime to stop the emitter firing a new particle effect every time and that was enough to give you the effect you wanted. :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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