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Crashed - material editor

Crashed - material editor

Postby epsilonion » 07 Sep 2015, 23:06

I placed a tree model in the scene, opened material editor set all to ubber and started to drag drop normals and spec maps in pressed save, it did not save, dragged them in again saved, did not save, dragged them in again saved and crash.

Logfiles:
logfiles.zip
Logfiles of crash
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Re: Crashed - material editor

Postby TattieBoJangle » 07 Sep 2015, 23:13

Does it still crash using the new method of importing models, right click the folder and prepare folder for skyline, also you can create material files now that have the defuse, normal, spec all in one file no need to drag individual textures anymore ;)

If that doesn't work could it be the texture size ?
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