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Save problem (FIXED)

Save problem (FIXED)

Postby TattieBoJangle » 17 Nov 2015, 18:06

Hi guys I have came across a strange bug where it does not save the scene properly as you can see from the video below if I move multi models at the same time and click save it only saves the movement of one and I have to reload it and repeat not sure what is causing it but after lining everything up then saving it you don't want to load it the next day to find out you need to do it again :lol:

Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Save problem

Postby SolarPortal » 17 Nov 2015, 18:11

ok, thanks for bringing this up Tattie :) I will make this a priority right after i fix the current bug i am chasing :)
That would be quite annoying to happen. Looks like major fix and emergency patch release asap.
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Re: Save problem

Postby TattieBoJangle » 17 Nov 2015, 18:24

Thanks m8 not sure if is happing with anyone other than me but yea it can get a bit :x :lol:
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Save problem

Postby SolarPortal » 17 Nov 2015, 18:25

lol, yeah. I just finished fixing my current bug and will now begin focusing on this issue immediately :)

Will let you know when complete. :)
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Re: Save problem

Postby epsilonion » 17 Nov 2015, 19:08

I noticed this when applying a new material to a model and saving.. then reloaded the scene and the old model was there ..
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Re: Save problem

Postby SolarPortal » 17 Nov 2015, 20:02

@liam, is your bug replicable? As this would help in solving all the bugs at once :)
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Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Save problem

Postby SolarPortal » 17 Nov 2015, 20:09

The bug seems to be related to the Translation Utilities position sets. It might happen with the rotates as well.
For now use the gizmo to move the meshes into position, or set the Translation properties on the Entity Properties.

I should be able to fix this though pretty quickly :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Save problem

Postby SolarPortal » 17 Nov 2015, 20:17

All Fixed :) I Shall stop spamming the thread now haha.

It was a simple mistake that has been there for many versions. Yikes! :oops:

Edit: We will release a patch tomorrow with the fix, if you use the workaround for now and finish it tomorrow ;)
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Save problem

Postby TattieBoJangle » 17 Nov 2015, 20:33

Np m8 glad you got it :D
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Save problem

Postby TattieBoJangle » 07 Dec 2016, 00:55

Bug Fixed (Locked)
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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