SolarPortal wrote:I have tried to replicate but do not get the same results. This is on the dev version so i will try it on the public version soon.
Empty Particles are ok to use, but they cannot be duplicated atm. We tend to use a Model emitter and set an invisible material, not the most ideal, but it works very well
SolarPortal wrote:I see now, you are animating while you have the FPS camera active. I believe when the FPS is added into the scene, the FPCamera takes over and the gizmo is made for the editorcamera to track.
I might be able to replicate this
When building particles for large levels with second cameras, we tend to save a scene that we can work on the effects with and add them to the scene later
Click on the FPS Player > goto properties > First Person Camera > Set "FPC Enabled" to unchecked or false.
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