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Damage system [FIXED]

Damage system [FIXED]

Postby ant0N » 03 Jan 2015, 05:36

Damage system hides the object instead of deleting?
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Re: Damage system

Postby StarFire » 03 Jan 2015, 14:20

Hi antON, I will have a look at this for you, we did think this bug was fixed :?
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Re: Damage system

Postby StarFire » 03 Jan 2015, 20:51

Ok just found the problem. Everything works fine when using the standard rigid body as this get removed but the system fails to remove the character controller . I will look deeper into this and keep you informed.

For now you could remove this manually in a micro script, take a look at the Exploding barrel for an example on which event to use and call the remove command
Code: Select all
character.ko(int entityID);
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Re: Damage system

Postby StarFire » 03 Jan 2015, 21:27

Fixed:

The character controller will now be removed on damage ko. This fix will be in the next auto update ;)
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