This is where fixed bugs can be seen. Please do not post new bugs into this forum, it is purely to see what has been fixed and most topics will be locked.

strange shadows

strange shadows

Postby AuShadow » 31 Mar 2015, 09:19

Hey, just a quick fly through vid of scene where you can see the bins and pallets are showing some strange shadow effects, I also get strange shadows on the fps gun as well if needed I will record that when I have the time to

User avatar
AuShadow
Skyline Ensen
 
Posts: 129
Joined: 17 Feb 2015, 11:18
Skill: Great creative

Re: strange shadows

Postby SolarPortal » 31 Mar 2015, 10:06

Scene is looking good, the flashing is most likely the meshes you have loaded contain all the LOD stages and are overlapping causing the faces to self shadow on themselves. there was a post about it a few days ago for utilizing those LOD meshes, but for now. They need removed from the meshfile and then reimport the mesh.

Tattie has a great video for sorting these issues out:
http://www.chi-ad.com/Skyline/Forum/viewtopic.php?f=46&t=797
Look at the ".X import/lod Problems" Video

Hope this helps.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: strange shadows

Postby AuShadow » 31 Mar 2015, 10:14

Big face palm, yep I should have realized, been bringing assets over from an old engine and completely forgot to check for mesh files containing LOD'S, bugger that's a few converted assets to convert again :P
User avatar
AuShadow
Skyline Ensen
 
Posts: 129
Joined: 17 Feb 2015, 11:18
Skill: Great creative

Re: strange shadows

Postby SolarPortal » 31 Mar 2015, 10:16

I think this will become much easier once we either use them for lodding, create autolods or have the ability to edit submesh data in the editor.
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


Return to Fixed Bugs

Who is online

Users browsing this forum: No registered users and 2 guests