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Skybox changes (FIXED)

Skybox changes (FIXED)

Postby TattieBoJangle » 30 Oct 2016, 15:05

Bug Description:

When starting up and placing the player into the scene the skybox changes and when you run the game it changes again and the lighting messes up

Steps to reproduce:

Just place the character into the scene press play then press stop

Visual Proof:

Skyline Version: GEN2

OS Version: Windows 10

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Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Skybox changes

Postby SolarPortal » 30 Oct 2016, 15:20

lol, this is one of our hated bugs the most and is a pain in the arse to fix as it is inside the opengl renderer thats broken. personally i feel its an error in ogre3d that we will have to fix soon.

Anyway, some stuff was noted in the manual which i will attach here:
Gen 2 Porting Notes.zip
(1.23 MiB) Downloaded 404 times
Skyline Game Engine - Lead Dev.
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Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Skybox changes (ACTIVE)

Postby SolarPortal » 13 Dec 2016, 15:32

okidoke :) We finally nailed this little PITA bug and are now using a proper skybox mesh, but works very well.
Its independant of the far clip distance, doesnt render any SSAO and so far has not switched the textures when using reflections in the engine.... :D :D It also still works with the exposure settings from the render panel options. Hooray!! :D

Plus, you can turn the skybox off to get a single colour background or swap to the Skydome TOD system.
Another cool feature we can implement now, is the ability to rotate a skybox to match your scene. This will be added after this update i thinks :)

It was a strange error and must be a broken core for the older material system but we got around it by using the same texture that was already on, rescaling it to match new textures and then blit the contents from the new skybox textures into the current one so it doesnt have to change. It works well and seems fast and hasnt skipped a beat yet :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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Re: Skybox changes (ACTIVE)

Postby TattieBoJangle » 13 Dec 2016, 18:43

Nice one m8 glad you finally smashed it :D
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Skybox changes (FIXED)

Postby StarFire » 13 Dec 2016, 18:55

a couple more tests to get the loading back of the sky better but on fist load the sky is great, even looks better we think ;)
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