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Resources (FIXED)

Resources (FIXED)

Postby TattieBoJangle » 01 Dec 2016, 15:47

Bug Description:

Hi m8 came across a strange bug after Preparing a folder and even if its been in there for some time and already been added to the resources I Prepare the folder then try and flip the normals it gives me the error mesh does not exist but I can place the mesh on the scene it fixes its self after a engine restart.

Steps to reproduce: Add files to skyline then add them to the resources then place a mesh down and try and flip the normals

Visual Proof:

Skyline Version: Gen2

OS Version: Windows 10

Hardware Specs: GPU :Asus GTX 1080 CPU: I7

Skyline TechSupport:

#&255,255,255: Preparing all Assimp files
#&255,255,255: Preparing all textures
#&255,255,255: Preparing all Material files
#&127,255,127: Finished Preparing folder!
Creating HLMS System type: PBS
[File Conversion] Converting Texture to BC5_SNORM: D:\Aurasoft UK\Skyline Game Engine\Asset Library\Models\Tatties Models\Death Valley\Scenery\Plywood Cover\Cover_plywood_N.dds
Generating Shader for: Material_00
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
Upgrading and converting mesh to v2 format: plywood_cover 2.mesh
Upgrading and converting mesh to v2 format: plywood_cover 3.mesh
Upgrading and converting mesh to v2 format: plywood_cover 4.mesh
Upgrading and converting mesh to v2 format: plywood_cover 5.mesh
Upgrading and converting mesh to v2 format: plywood_cover 6.mesh
Upgrading and converting mesh to v2 format: plywood_cover 7.mesh
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
meshLocation: D:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Tatties Models/Death Valley/Scenery/Plywood Cover
Error: Cannot invert normals as mesh does not exist in resources
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Resources

Postby SolarPortal » 01 Dec 2016, 16:09

ahh, i reckon the v2 mesh is still valid, but the v1 mesh is unloaded from memory somehow.
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Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Resources

Postby SolarPortal » 07 Dec 2016, 17:55

Does this only happen when the Folder has been prepared? as i may have found and fixed the bug.
As the folder was preparing, the meshes which got renamed or edited end up loading the older format mesh to edit the data, then should have unloaded.... it wasn't though..

So the prepare option is now fixed :D
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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Re: Resources (FIXED)

Postby TattieBoJangle » 07 Dec 2016, 20:08

Yeah it was only when the Folder had been prepared glad its fixed as it was a pain to restart each time :lol:
Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Resources (FIXED)

Postby epsilonion » 07 Dec 2016, 22:58

Are you still getting your assets importEd?
Shit you have a lot lol... 2Tb left to go.. lol
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