Bug Description:
Hi m8 came across a strange bug after Preparing a folder and even if its been in there for some time and already been added to the resources I Prepare the folder then try and flip the normals it gives me the error mesh does not exist but I can place the mesh on the scene it fixes its self after a engine restart.
Steps to reproduce: Add files to skyline then add them to the resources then place a mesh down and try and flip the normals
Visual Proof:
Skyline Version: Gen2
OS Version: Windows 10
Hardware Specs: GPU :Asus GTX 1080 CPU: I7
Skyline TechSupport:
#&255,255,255: Preparing all Assimp files
#&255,255,255: Preparing all textures
#&255,255,255: Preparing all Material files
#&127,255,127: Finished Preparing folder!
Creating HLMS System type: PBS
[File Conversion] Converting Texture to BC5_SNORM: D:\Aurasoft UK\Skyline Game Engine\Asset Library\Models\Tatties Models\Death Valley\Scenery\Plywood Cover\Cover_plywood_N.dds
Generating Shader for: Material_00
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
Upgrading and converting mesh to v2 format: plywood_cover 2.mesh
Upgrading and converting mesh to v2 format: plywood_cover 3.mesh
Upgrading and converting mesh to v2 format: plywood_cover 4.mesh
Upgrading and converting mesh to v2 format: plywood_cover 5.mesh
Upgrading and converting mesh to v2 format: plywood_cover 6.mesh
Upgrading and converting mesh to v2 format: plywood_cover 7.mesh
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
Upgrading and converting mesh to v2 format: plywood_cover 1.mesh
meshLocation: D:/Aurasoft UK/Skyline Game Engine/Asset Library/Models/Tatties Models/Death Valley/Scenery/Plywood Cover
Error: Cannot invert normals as mesh does not exist in resources