This is where fixed bugs can be seen. Please do not post new bugs into this forum, it is purely to see what has been fixed and most topics will be locked.

_

_

Postby kohelo » 31 Aug 2017, 00:17

_
Last edited by kohelo on 10 May 2018, 03:00, edited 1 time in total.
kohelo
Skyline Contributor
Skyline Contributor
 
Posts: 19
Joined: 02 Apr 2016, 15:25
Skill: Programmer

_

Postby kohelo » 31 Aug 2017, 00:20

_
Last edited by kohelo on 10 May 2018, 03:00, edited 1 time in total.
kohelo
Skyline Contributor
Skyline Contributor
 
Posts: 19
Joined: 02 Apr 2016, 15:25
Skill: Programmer

Re: [SOLVED]Z-BUFFER conflicts.

Postby SolarPortal » 31 Aug 2017, 12:15

you can also set the depth bias of one material higher than another to sort conflicting z depth fighting issues :)
but moving things a slight amount also works ;)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
Instagram: @SolarPortal
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


Return to Fixed Bugs

Who is online

Users browsing this forum: No registered users and 1 guest

cron