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Skyline Forums • View topic - Getting there
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Getting there

Getting there

Postby TattieBoJangle » 04 Sep 2015, 15:01

Getting there you can see the same problem a user came across using the ocean with the draw order when using alpha/blend will do a video when I have more done ;)


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Re: Getting there

Postby StarFire » 04 Sep 2015, 15:19

Hmm this transparency issue again... There will be a way around it, just no easy fix at the mo I,m afraid, unless a variation of the particle material properties can give a solution?. I have a barrow full of shaders to look at and I will focus on the transparency issue along with the lighting upgrade. ;)
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Re: Getting there

Postby TattieBoJangle » 04 Sep 2015, 15:32

Yea its not a big deal just now but its strange I have found its more of a range issue as it works then doesn't work depending on distance to player here is a video to show you what I mean.

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Re: Getting there

Postby StarFire » 04 Sep 2015, 15:36

How strange! :?

Have you played with the particle actions render order to see if this affects the issue or not?
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Re: Getting there

Postby TattieBoJangle » 04 Sep 2015, 15:44

Yea tried that and its still dependent on range from player but I can work with this just now no rush ;)
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Re: Getting there

Postby StarFire » 04 Sep 2015, 15:48

Thanks for being patient, we will find a solution in time :D
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Re: Getting there

Postby TattieBoJangle » 06 Sep 2015, 15:15

Here u go guys a little test sorry about the resolution I know it sucks but it wouldn't run in standalone ;)

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Re: Getting there

Postby StarFire » 06 Sep 2015, 15:43

lol way creepy although great work, you have captured an atmosphere for sure :shock: :lol:

Love it, so cool to see the scripts in action. Oh btw I am just completing the player TP shooter so you will have range and melee soon ;)

Hint on the ambient, at the top of the render settings panel there is a drop down for 1 - ambient normals,/2 -multi light. Select the multi light as this will smooth out the ambient when using many lights.
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Re: Getting there

Postby SolarPortal » 06 Sep 2015, 17:58

It's great to finally see some scenes and levels that are populated with different assets from you Tattie :) Really impressed with the atmosphere and the use of the scripts to act the shotguns part. Well done :) Another cool game in the making!

We will all get there in the end! :D



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Re: Getting there

Postby StarFire » 06 Sep 2015, 17:59

haha just noticed the flys on the bin bags lol nice "yucky" touch :lol:
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Re: Getting there

Postby ant0N » 06 Sep 2015, 18:42

Hi Tattie! ;) very impressive project, the content very much. :roll:
Sorry for my English. :)
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Re: Getting there

Postby Gtox » 06 Sep 2015, 18:43

Impressive level you've created, Tattie - creepy and good-looking.
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Re: Getting there

Postby TattieBoJangle » 06 Sep 2015, 19:59

Thanks guys not sure what direction I will be taking it as it wasn't supposed to be a zombie game lol but thanks for the kind comments.
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Re: Getting there

Postby epsilonion » 06 Sep 2015, 21:07

wow nice scene mate at 1:31 you shot that Z I like the way it goes down, are you using ragdoll? looks well cool.

Looking good mate.. :)
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Re: Getting there

Postby TattieBoJangle » 06 Sep 2015, 21:13

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