That's a good start
An important aspect is vegetation you create must be modifiable with terrain tools, otherwise you can't tweak manually to create unique places like any game has.
Some ideas you could expand it if textures selection was available for plugins :
- Use external tiling texture instead of noise option
- Add texture bitmap selection for masks (no spwaning in mask areas like lakes, rivers or city zone)
or allow spawning only some selected objects in some area masks.
- If you can modify terrain heights : texture heightmap stamps you move,zoom ,scale around terrain and stamp to create complex terrains in seconds
Expose tweak parameters (terrain height levels, ground texture color, noise type, noise parameters)
or add new ones like spacing parameters : for groups of trees , rocks or bushes, distance between each object (random between min max values)
If you need some ideas, you can read Horizon game presentation
https://www.guerrilla-games.com/read/gp ... -zero-dawnAnd some video about their advanced painting tool
If vegetation gets back into Skyline engine, your tool could be a great addition.
(Why users showcase or projects are pinned in all threads as announcements ? it's a little weird as they are not engine features)