[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4771: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4773: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4774: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4775: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums • View topic - Tunnels Of Tarkus
Showcase
Showcase your work that you have created in the Skyline Game Engine.

Tunnels Of Tarkus

Re: Tunnels Of Tarkus

Postby StarFire » 23 Nov 2015, 21:52

Yes a better water plane would help. Need to find a good fast water shader ;)
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Jan 2016, 09:38

Still here and still working on Tunnels of Tarkus...Getting ready to get enemies working and a teleporter for next level...Optimized game some for better fps...I hope everyone else's game is coming along....no video this time, most of the work is not visible...
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 08 Jan 2016, 10:25

Excellent news :) Enemies should be able to use the mechanics StarFire created which should speed the process up some for yourself, or at least a starting place to create your own unique enemies.

No problem on the video, that's how skyline work feels atm. So much is being done but none of it can be shown in a usable form lol :P

I think a couple of users decided to wait a while as they were having problems with lighting their levels. Personally, this is not too much trouble as i just tend to focus on other aspects of the game until problems are fixed :P

Keep it up! :D



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby epsilonion » 08 Jan 2016, 13:42

I kinda just put the project back on hold until DX 11 and some of the other features come out..

I am still here viewing the forums though, when I open up the browser its the first page that I see... :D
Been messing around with cryengine, since I subscribed might as well learn something.. :)


Happy to hear your games coming along.. :D
Skyline Help:

User avatar
epsilonion
Skyline Lead Moderator
Skyline Lead Moderator
 
Posts: 874
Joined: 26 Feb 2015, 11:51
Location: Hull, East Yorkshire, England
Skill: Business Manager
Skill: Great creative

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Jan 2016, 19:07

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby StarFire » 08 Jan 2016, 19:18

We are listening ;)

Thanks for the support and we wont let you down.

Skyline is getting a major ass kicking this year which will fix the lighting and give us industry standard materials with PBR. Performance tools are going to be added which overall will make Skyline as fast as the top engines. The gap will only get smaller :D

We are also looking to speed up game frame work design and hope to find time for some documentation :?

So all in all we are there to fight alongside anyone who wants to be on this amazing journey with us. Go Skyline!! lol :lol:
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Jan 2016, 19:25

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 08 Jan 2016, 20:21

:D



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby epsilonion » 08 Jan 2016, 21:38

Skyline Help:

User avatar
epsilonion
Skyline Lead Moderator
Skyline Lead Moderator
 
Posts: 874
Joined: 26 Feb 2015, 11:51
Location: Hull, East Yorkshire, England
Skill: Business Manager
Skill: Great creative

Re: Tunnels Of Tarkus

Postby SolarPortal » 09 Jan 2016, 00:31

Thanks :)

As for documentation, perhaps if we ask @Shando nicely, he may help if its no pressure, as he is an advanced user of the Custom Qt Editor plugin system. We will have to put something together on it at some point though lol :P



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby Shando » 09 Jan 2016, 01:18

Hi all,

I think that Skyline is going to be one of the most "indie-friendly" engines out there, since the learning curve is *relatively* low and the Devs are pretty much the most helpful I've come across ;) Also, if lot of the stuff on the roadmap is implemented then I even think it'll start pushing U***y for attention (it's already better in some areas imho)!!!

As for docs for Qt, I'm actually moving house in the next week or so, so might not have much time in the foreseeable future :( but I'll see what I can do 8-)

Shando

PS: Go Skyline!!!!
Ryzen 7 4800H 16GB GTX1650 Win 11 64
Love, Hope, Strength
User avatar
Shando
Skyline Moderator
Skyline Moderator
 
Posts: 560
Joined: 06 Mar 2013, 22:35
Location: Moffat Beach, Queensland
Skill: Programmer
Skill: Scripter
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby SolarPortal » 09 Jan 2016, 12:09

Thanks Shando :D, no pressure on yourself though. Its probably something to do after you have settled again :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby epsilonion » 09 Jan 2016, 18:13

Even if we get bits n bobs of the documentation written it will make it easier for the devs to rewrite in the long run .

My thinking at the moment is to make the transition from other engines as painless as possible, if the Skyline contributers just put what they know about it will be easier in the long run.

Some of the documentation is well out dated and I was thinking about addressing this next week.

I was also thinking about going through the patch notes and adding the api updates into the api documentation, I just need to come up with a list of priorities for the documentation, Api documentation.
Skyline Help:

User avatar
epsilonion
Skyline Lead Moderator
Skyline Lead Moderator
 
Posts: 874
Joined: 26 Feb 2015, 11:51
Location: Hull, East Yorkshire, England
Skill: Business Manager
Skill: Great creative

Re: Tunnels Of Tarkus

Postby StarFire » 09 Jan 2016, 18:24

Thanks this would be a big help. We can pass you data that will help ensure the api is upto date.

Let us know what you need or that anything that would help you and we can see if we can make it happen. ;)
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 11 Jan 2016, 23:58

Going to try to have a demo out by March 1,2016...If I don't run into too many glitches it should be possible...
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 12 Jan 2016, 00:22

awesome, we wish you the best of luck :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 12 Jan 2016, 00:39

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby epsilonion » 12 Jan 2016, 13:18

Skyline Help:

User avatar
epsilonion
Skyline Lead Moderator
Skyline Lead Moderator
 
Posts: 874
Joined: 26 Feb 2015, 11:51
Location: Hull, East Yorkshire, England
Skill: Business Manager
Skill: Great creative

Re: Tunnels Of Tarkus

Postby StarFire » 12 Jan 2016, 14:39

Very happy you are enjoying our engine :D
As for the cuss words, lol they happen with every project on every engine, we regularly have a day or two a week where being pee'd off is common. Shit sometimes doesnt go our way lol :lol:
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 12 Jan 2016, 18:41

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby StarFire » 12 Jan 2016, 19:21

:lol:
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby SolarPortal » 12 Jan 2016, 19:23

lol :P



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 15 Jan 2016, 20:12

As of today I have working enemies in Tunnels of Tarkus...I have implemented the health and ammo pickups...I am now trying to get turrets working...

I will try to get a new progress video up this weekend...

The March 1st deadline is coming extremely fast...There is still so much to get done...I have not even started on models for level 2...
Last edited by CreativeOcclusion on 15 Jan 2016, 20:58, edited 1 time in total.
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 15 Jan 2016, 20:28

That's good news your enemies are working! :D

Thanks for the info on the sound file. We will remove it for the next release and find a Creative Commons one to replace it :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 15 Jan 2016, 20:57

I am not sure about the other sound files that are included...I will edit my post above and remove the part about the sound file...

What about the models included with the engine...like the Fell Hound....???
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

PreviousNext

Return to Showcase

Who is online

Users browsing this forum: No registered users and 2 guests