I do and dont agree lol
DX11 does open up the shader to more variables and some new features such as geometry shaders, in some cases a performance boost as they fixed dx9 issues. With these and other features top shader devs are creating some great visuals. But generally does this make a game look better.....
PBR (the roughness, metallic) is a current unified(across all engines) modern material design technique, which we are adding to Skyline to keep in line with current tech

. Did the older games which were touted as realist visuals look any worse?? realistic is realistic.
What the PBR does give is an easier material workflow for the beginner who can not write custom shaders. Think about Cryteks DX9 demos these were awesome and dont look any better today.
The other thing that can make a huge difference in the visual and performance area is a pro 3d game art team. The other top engines still have a lot of poor looking user demos,rather than awesome tech reels.
I personally like the new DX11 tessellation and looking forward to playing with it.
But ultimately its the game play that matters some awesome games have been made on dx9 and I am sure there will be some duff ones that look great on dx11.
Ultimately a great game is a great game however it looks!
We are soooo... looking forward to some fixed shadows and lighting in Skyline hehe
