Getting there you can see the same problem a user came across using the ocean with the draw order when using alpha/blend will do a video when I have more done
Hmm this transparency issue again... There will be a way around it, just no easy fix at the mo I,m afraid, unless a variation of the particle material properties can give a solution?. I have a barrow full of shaders to look at and I will focus on the transparency issue along with the lighting upgrade.
Yea its not a big deal just now but its strange I have found its more of a range issue as it works then doesn't work depending on distance to player here is a video to show you what I mean.
lol way creepy although great work, you have captured an atmosphere for sure
Love it, so cool to see the scripts in action. Oh btw I am just completing the player TP shooter so you will have range and melee soon
Hint on the ambient, at the top of the render settings panel there is a drop down for 1 - ambient normals,/2 -multi light. Select the multi light as this will smooth out the ambient when using many lights.
It's great to finally see some scenes and levels that are populated with different assets from you Tattie Really impressed with the atmosphere and the use of the scripts to act the shotguns part. Well done Another cool game in the making!
We will all get there in the end!
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860