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Tunnels Of Tarkus

Re: Tunnels Of Tarkus

Postby SolarPortal » 28 Mar 2016, 12:14

Really close now CO :) I will send the archive your way today for the game exe :)
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 28 Mar 2016, 18:32

man i am jealous i stopped to wait for the update


I learned a long time ago not to wait...I just work on as much stuff as I can that doesn't affect what I'm waiting on...I can always find more to work on...It's a different situation for everyone though...I just try to get one small thing at a time working....Eventually I will have hundreds of small things working...

Yea it would be nice if the new player has the option to change the lives on the panel rather than code.


This may be harder than I thought, but I will get it to work...I have to have a respawn system working...CO
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Re: Tunnels Of Tarkus

Postby StarFire » 28 Mar 2016, 18:47

@CO: I will add a re-spawn system to the new FPS so its ready for you. The weapon and game HUD is fully customisable in the new modules so we will be able to use any style UI+weapon you wish, including adding a Lives system in modules when you need it.

@Tatty: Once released I will if needed, add a module that can be used to set-up the dynamic property panel so that module based game features such as "lives" could be changed.
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 12 May 2016, 20:11

Well, I'm still here and working on Tunnels of Tarkus....
I have added walk, run, and jump sounds....
I added attack sounds to the monsters...
Added in a new Monster!...
Made a lot of code adjustments....
Got the teleporter working to go to new level...
Added in a Gold pickup that increases score...
Added a valve that drains the green slime from the pit...
Changed model for health pickup...
There are many more non-visible changes made....

I know that my goal was to get out a demo by March 1, 2016...But, there were many problems in between that caused delay...The biggest being, creating the .exe to share with the community...There are still problems with this process...I will keep working on the game until this is fixed...
I still have plenty of work to do before the demo is ready to release...

I should have a new video out this weekend...CO
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Re: Tunnels Of Tarkus

Postby SolarPortal » 12 May 2016, 21:24

you have been busy! :D It will be great to get a playable level :)

If you can pm me a list of the bad problems found in the exe, we will see if they can be fixed :)
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 12 May 2016, 21:28

If you can pm me a list of the bad problems found in the exe, we will see if they can be fixed


I plan to make a new .exe...I will list the probs and get back with you...I have to go to work now so it may be a few days...Thanks...CO
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 May 2016, 19:48

I am still planning to have a video out soon...Ran into a few more problems...These have been mentioned in other threads and will be sorted out by devs...Instead of giving a time or date when video will be released, I think I will just start saying "SOON"...This way I don't look so stupid when I can't deliver it on time...This seems to be the case more often than not... :cry: ...But, I am still working and have some pretty cool things to show off...So I will have a video to share "SOON"... :roll:
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Re: Tunnels Of Tarkus

Postby lordalmighty1 » 31 May 2016, 22:15

keep it up m8, looking forwards to seeing it :)
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Re: Tunnels Of Tarkus

Postby StarFire » 01 Jun 2016, 14:17

me too :D
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Re: Tunnels Of Tarkus

Postby SolarPortal » 01 Jun 2016, 16:14

me three :lol: :lol:
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 01 Jun 2016, 17:01

Craziest thing happened today...Started up computer and all SkyLine icons were gone from desktop and the taskbar....The ones for the editor and for my .exe's...SkyLine was still there in the C: drive...I just put them back in...Kind of scary though...I must have bad luck or something worse....Everything else on the desktop was there...Just SkyLine...I must have pissed off the SkyLine Gods... :lol: :lol: :lol:
Last edited by CreativeOcclusion on 02 Jun 2016, 07:57, edited 1 time in total.
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Re: Tunnels Of Tarkus

Postby SolarPortal » 01 Jun 2016, 17:19

lol, it seems easy to piss the skyline god's off at times haha :lol:

No idea what makes the icons bugger off though. It happens here and then a couple restarts later, they are back.
At least it doesnt cause a crash LOL :lol:
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 01 Jun 2016, 17:25

No idea what makes the icons bugger off though.


I have a feeling King Microsoft has something to do with it...Good ole Windows 10
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Re: Tunnels Of Tarkus

Postby SolarPortal » 01 Jun 2016, 17:31

most likely :)
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 23 Jul 2016, 22:49

Finally got new video up...Took a long time trying to get some things working...I had to make video in the editor because there are still a few things that do not work in player and .exe release....I left out quite a few enemies because I would not make it through level on video...A lot of hard work went into this level and there is still a lot of touching up to go...CO
Seventh Part....
Last edited by CreativeOcclusion on 28 Jul 2016, 08:46, edited 1 time in total.
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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 23 Jul 2016, 23:54

Amazing work m8 felt intense and with a good size level loved the bit at the end where the acid to water it almost got you ;)

The only thing i would change would be the music as it feels more of a spooky intense level and if it was me playing this level i would be craping myself with things jumping out at me lol.
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Jul 2016, 00:17

TattieBoJangle wrote:Amazing work m8 felt intense and with a good size level loved the bit at the end where the acid to water it almost got you ;)

The only thing i would change would be the music as it feels more of a spooky intense level and if it was me playing this level i would be craping myself with things jumping out at me lol.


Thanks man....I have a lot of music...I will look through it, and try to find something more appropriate...Thanks for the help...CO
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Re: Tunnels Of Tarkus

Postby SolarPortal » 01 Aug 2016, 17:46

woop woop! You got a second level started in the video and loaded into it :)
Sounds like the newer weapons file needs loaded into level 2 or was it me that the bullets sound different?

Very good demonstration m8 and very well laid out. Let me know what issues you still have with the end game and lets get this playable! :D
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Re: Tunnels Of Tarkus

Postby StarFire » 01 Aug 2016, 17:48

That was awesome, love it. Great work, it just keeps on getting better :D
Loving the new traps and acid pool at the end.
I see what Tatty says about the music as it has a brooding atmos but I personally like run n gun with a good beat such as what you are using but everyone to their own ;) (plus I do like my trance music hehe :roll: )

Keep at it as this has the potential to become something notable, personally once it gets the new Gen2 treatment it will look like any other next gen game. Very Exciting :D
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Re: Tunnels Of Tarkus

Postby epsilonion » 22 Jan 2017, 10:05

Hey, just thought I would check in.

Hows the project going? I have not heard from you for a while?.
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 05 Feb 2017, 05:28

Hey, just thought I would check in.

Hows the project going? I have not heard from you for a while?.


Hey epsilonion,
I have came to a stop on the project with SkyLine...With the Gen2 version Coming out, I have found that I will have to wait for it to be in a more complete phase before moving forward...It will take a considerable amount of work to get ToT to work with Gen2...Going forward with Gen1 is not an option because support for it will be dropped when Gen2 is ready to go...I still visit the forums here and try to keep up with what is going on with Gen2...I feel that I need the engine to be in more of a release stage before putting in that much work and time...
Also..I am sorry for not replying sooner...I have been remodeling my house...

Tunnels of Tarkus is not dead...It's just sleeping...
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