SolarPortal wrote:excellent! so many mechanics all working together now. Its looking more and more like a game each videoGreat work!
Yeah, saw the water, bit strange with the flashing, but the level is still very impressive.
by StarFire » 18 Jan 2016, 11:39
Oh wow dude, you rock Skylines world!
This is developing great, love the level design simple yet so effective the sign of a good game.![]()
Hint: When I am developing with AI I generally set them to have a low attack damage so the player takes less harm and set the players weapon to have a high damage to get one hit kills. Better when play testing a layout.
Keep up the great work and looking forward to the next instalment of Tunnels of Tarkus
Post by liamgibbins » 18 Jan 2016, 12:18
I may consider making a hit box for the monsters head so if you shoot it in the head it does more damage..
It's an option..
hehe Skylines new renderer is looking awesome.
How will this affect my current project...???
We are soooo... looking forward to some fixed shadows and lighting in Skyline hehe
TattieBoJangle wrote:always look forward to seeing new videos m8as well as getting to play it one day
Then I plan to release a full game version at a single price with all levels unlocked...
SolarPortal wrote:That sounds like a game coming togetherWe too are looking forward to playing with this game.
Then I plan to release a full game version at a single price with all levels unlocked...
Would this be a game that you greenlight on steam?
Keep it up!
btw have you set up any of guis for game start?
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