Ok lighting:
This is more complex due to the way the industry wants illumination with adaptive HDR. With this type of lighting a huge range of lighting situations can be created, but this comes at the price of complexity.
The light is controlled for many aspects of the rendering and controls have been provided for max control. These main lighting options are located in the render settings.

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Controls are:
Preset: these are a few premade settings, select the "Flat - One to one" option.
Exposure: This is the overall brightness/whiteness. The level of lighting exposure = 1 is good.
Min Auto Exposure: This is the lowest the auto adaption will drop the exposure when moving from dark to light areas.
Max Auto Exposure: This is the magic number for Eye adaption rate = 0.5 is the default, as it will lighten a dark scene and darken a light scene.
Thye auto adaption simulates how our eyes respond to changing lighting levels such as coming out of a cave into a sunny day will create a bloom of light until our eyes adjust to the new light level. These auto exposures are to help this simulation.
So to have flat lighting set these auto exposure values to zero and set the main exposure to the max lighting level you want 0.0 to 1.0.
Bloom.
Threshold: This is the level where the brightest pixel will bloom. Lower values mean more pixel bloom. Set to a high number such as 1000 to stop normal bloom.
H and V value: This is the horizontal and vertical stretch of the bloom.
Env Map Scale: All materials by default have IBL ambient light and this global level is set with this option. This value also affects all reflections in the scene, a value of 2 is the default. When using a value of 0.0 your scene may look incorrectly lit, if so gradually increase this value.
The lighting powers are to have global control of all the lights in your scene. This lets you change the lighting levels without affecting the individual lights brightness.
Sunlight Power: this is the main direction light's boost/Attenuation and affects all directional lights globally. This is a physical value based on real lighting.
MoonLight: Not available - for night time illumination
Light Power: This is the global light power for all spot and point lights in the scene
Skybox power: This changes the brightness of the skybox if your skybox is too bright lower this value.
Also, you still have individual light control on the light objects base properties and the hemispherical ambient control at the top of the render panel.
The Game Objects Light category has a simple light slider that can control your scenes light to darkness.
I would use the Flat preset and adjust the skybox and bloom to suit.
Hope this helps
