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Level Creator

Level Creator

Postby Shando » 24 Jul 2014, 12:39

Hi all,

I have just uploaded a WIKI article on how I built a Level Creator for Skyline in Excel (with VBA):

http://www.chi-ad.com/DokuWiki/doku.php/shando_manual:levelcreator

This allows me to create a level of 300+ entities in a matter of minutes. Obviously, the setting up of meshes etc. takes some time, but I can now knock out 10 space station type levels in an hour or so :P

Hope someone finds it useful 8-)

The next step is to build a stand-alone one in C++ :?

Regards

Shando
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Re: Level Creator

Postby StarFire » 24 Jul 2014, 13:06

Wow this is a great piece of out of the box thinking! well done mate =)

Thanks for putting it up on the wiki as it serves as a good example that Skyline is more open ended as it first looks. Most of the systems including the core shaders can be externally edited which can give the developer more power until we can get the SDK version ready. :D
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Re: Level Creator

Postby howler » 25 Jul 2014, 02:42

I hadn't thought of hacking the xml to build scenes, good work there Shando!
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Re: Level Creator

Postby Shando » 17 Sep 2014, 02:46

Hi Again,

OK, so I taught myself QT Creator (had to use it for something else I'm working on :)), and have almost finished my stand-alone Level Creator :P

Here is a link to a small video showcasing what it can do so far:

http://1drv.ms/1mcynSF

Regards

Shando
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Re: Level Creator

Postby SolarPortal » 17 Sep 2014, 09:22

wow good work, that has come along some :D
we are very impressed, looking forward to seeing the full version.

Its quite cool that external applications can be made to create skyline based files.
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