I have been away for a while because of personal problems but I will be continuing with the tutorials soon to get them up to date etc. There is a document page for VR that uses the OSVR Platform but you can use others within the same system (more on this further down).
To activate VR in skyline just check the tick box for VR under the camera settings to enable it (nice and easy).
There is a quick page here
http://www.chi-ad.com/DokuWiki/doku.php/liamgibbins_manual:gen2_liam_vr on Skylines VR setup, in that list you will see plugins these plugins allows other systems to be used with the OSVR system (some of the plugins are as follows):
- Steam VR
- Oculus
- ViVe
- Leap Motion
- FOVE (eye Tracking)
- ART trackers
- Tracker utilities (records tracking data etc)
- NOD (for nod devices)
- And more
This means that if your project will be VR related you can have it compatible with more devices then just the OSVR HDK head sets.
As for the Play Station Platform, as Skyline Gen 2 is getting close to been released to the public I would have thought that the feature list is given priority over export platforms at the moment (SP and Starfire are the dev's and have info on this) and getting things like database, networking, vehicle editor (for easy setting up of vehicles), quest editor, constraints editor (rope etc) and many more integrated into Skyline would benefit it at the moment and then adding export platforms when Skyline is full functional and all features (or most of them) in before export platforms.
Saying this I would not rule out Xbox and Play Station platforms as they may be implemented in the future when Skyline has been released and is seeing a revenue stream to fund such licenses..
P.S. Did I explain that right Solar Portal?
PlayStation Platform Developer Page - https://www.playstation.com/en-us/develop/ (look further down the page for relevant information)
Xbox Platform Developer Page - http://www.xbox.com/en-GB/developers