I have 2 projects at the moment but both are on hold until Skyline has the visual editor implemented (as I am learning scripting).
The first is Universal
The game is a FPS/Space simulation with crew, resources, base building and ship building aspects.
This project was started with another engine (engine is not what it was advertised as been), I have placed it on hold until I ha
http://universal.eve-lbs-studio.co.uk/
Screen shot of the subway level:
The second is Resistance
Placed in a open world your country has been occupied by enemy forces and you start a resistance, raiding, cutting supply lines while you gain members of the resistance the mechanics change and expand, at first resource gathering, building and finding weaponary, stealing vehicles and resources.
As the game proceeds and you gain more members you then unlock squad based combat, team management, base management and workers duties and set what they will be doing, the game then gets more strategic in where you operate and what you will hit next and once the enemy finds your location then there will be regular fight backs for control over strategic points and if your loosing eventually your home base.
Like I have said before these projects are on hold for the near future..
http://resistance.eve-lbs-studio.co.uk/