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My Projects

Postby epsilonion » 20 Apr 2015, 22:38

I have 2 projects at the moment but both are on hold until Skyline has the visual editor implemented (as I am learning scripting).

The first is Universal
The game is a FPS/Space simulation with crew, resources, base building and ship building aspects.

This project was started with another engine (engine is not what it was advertised as been), I have placed it on hold until I ha

http://universal.eve-lbs-studio.co.uk/

Screen shot of the subway level:
Image

The second is Resistance

Placed in a open world your country has been occupied by enemy forces and you start a resistance, raiding, cutting supply lines while you gain members of the resistance the mechanics change and expand, at first resource gathering, building and finding weaponary, stealing vehicles and resources.

As the game proceeds and you gain more members you then unlock squad based combat, team management, base management and workers duties and set what they will be doing, the game then gets more strategic in where you operate and what you will hit next and once the enemy finds your location then there will be regular fight backs for control over strategic points and if your loosing eventually your home base.


Like I have said before these projects are on hold for the near future.. :D





http://resistance.eve-lbs-studio.co.uk/
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epsilonion
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Re: My Projects

Postby SolarPortal » 21 Apr 2015, 10:49

This sounds like some interesting game ideas. :)

Have you tried any of them inside skyline yet? I would love to see some imagery.

How is the sewer level going?
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Re: My Projects

Postby epsilonion » 21 Apr 2015, 14:35

I started but it kept crashing so i put it all on hold for now...

My basic plan is to make them high fidelity, to run on top end machines.

I am concentrating on my other projects I have on like what I emailed you about until it stops crashing on me lol...

Not only that but not having multi select and copy paste on multi select makes it a pain on these types of scenes to create and takes way too long..
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