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making preset buildings

Re: making preset buildings

Postby StarFire » 17 Aug 2015, 20:43

I think you could set up the anims setting to work for most character types, at least for prototyping or pocing ;)
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Re: making preset buildings

Postby lordalmighty1 » 19 Nov 2015, 18:20

ok so, after along ass time I have restarted doing things for this project.. as the last lot of work on it didn't go so well after all..
and the fact that the devs made a feature or 2 I requested make this easier for me :D ty guys nice work btw :)..
here is a 1st mesh merged building. nothing special just a small 1 for practice.

Image

will be doing more of the same stuff over the next however long, have a fair amount to get through b4 I can properly restart this project now.
once I get the buildings all merged into solid form, I can start on working with the zombies I made awhile back and getting them all animated and such lol. should be fun eh. :)
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Re: making preset buildings

Postby StarFire » 19 Nov 2015, 18:32

good to see you back on your project m8. Thanks we do what we can for you ;)
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Re: making preset buildings

Postby SolarPortal » 19 Nov 2015, 18:47

Well done m8 :) Finally got there in the end. Building is looking good for the first one.

Remember the mesh merging does not make performance friendly meshes as it acts as if they are still seperate since they are separate meshes inside the file.
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Re: making preset buildings

Postby CreativeOcclusion » 19 Nov 2015, 22:04

ok so, after along ass time I have restarted doing things for this project..


It's great to see you back at it...Keep it up...Looks good...
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Re: making preset buildings

Postby Sage1969 » 08 May 2020, 23:24

Bottom right of which screen?
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