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Quick Sewer

Quick Sewer

Postby UnlimitedPanda » 25 Dec 2012, 11:03

I was testing the Alpha 0.55 and here is how it came out. Merry Christmas everyone!
There is supposed to be running waters in there, but I have no idea yet how to approach water in Skyline... If someone was to point me in the right direction, I would be delighted. :D

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Re: Quick Sewer

Postby SolarPortal » 27 Dec 2012, 11:14

WOW, very impressive imagery :D

Currently skyline has the water plane as an entity type, you will find a premade preset in the default preset library, but it may not give desired results and may not work in deferred. Skyline still needs proper water to be built in.

We are going to be building a river system like the road system for the terrain, but it isn't dependent on the terrain and will be able to be used as a normal water source in scenes with no terrain, the road will follow the similar workflow. ;)
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Re: Быстрое Канализации

Postby ant0N » 27 Dec 2012, 11:18

Hi!! is this possible in the future? :)
https://www.youtube.com/watch?v=UYeggJg47v8
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Re: Quick Sewer

Postby StarFire » 27 Dec 2012, 11:24

Thanks antON this would be cool in Skyline very similar to what we are thinking about creating but we will make it easier to use ;)
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Re: Быстрое Канализации

Postby ant0N » 27 Dec 2012, 11:26

Thank you! I will wait... ;)
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Re: Quick Sewer

Postby UnlimitedPanda » 27 Dec 2012, 13:55

Thanks guys!
I shall go ahead and try that waterplane entity and see what happens. I checked out the Tropical demo, I was wondering if its possible to use the shader of the ocean in that scene onto a waterplane?
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Re: Quick Sewer

Postby SolarPortal » 28 Dec 2012, 12:14

The ocean is a self contained system in which you can control the properties to change the way the ocean looks and works, but you cant extract any materials or shaders from it.
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Re: Быстрое Канализации

Postby ucm » 01 Jan 2013, 20:40

ant0N wrote:Hi!! is this possible in the future? :)
https://www.youtube.com/watch?v=UYeggJg47v8



:shock: OMG I would sooo use that everyday!

Especially if we could change thigns like the textures used in order to simulate lava, rivers, sewer/sweage, chemicals, ect

Imagine adding some particle emitters that move around as they randomly emit particles

^-- now you have bubbles, fog, steam, rain/acid drops, ect ;)


EDIT: Also imagine if we could specify the Y vertical positioning for things like waterfalls and lava falls -or- water/liquid going out of a large pipe and draining down into an open pit that is larger than the drain width.. would look way cool, eh? ;)
Last edited by ucm on 01 Jan 2013, 20:44, edited 1 time in total.
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Re: Quick Sewer

Postby ucm » 01 Jan 2013, 20:41

@unlimitedpanda: your model is Awesome!, did you create it from scratch or from prefabs or? :)
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Re: Quick Sewer

Postby UnlimitedPanda » 02 Jan 2013, 10:55

Hi ucm, I also agree with with you and anton in having that kind of river/water system. Being able to create any kind of water system with just a few click of a button would definitely be a time saver and allow you to focus more on creating rather than technical side. I hope they implement something like this someday. :)

And thanks ucm! Yes, I created those from scratch. I made them a few months back and tried them on Skyline. :)
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Re: Quick Sewer

Postby StarFire » 02 Jan 2013, 11:00

River/water system:
This is something we have planned, it may take a couple of months but now we have the road editor, we can explore the use of water shaders on this system and develop it from there ; )

Features we would like to implement on the river system:
  • Depth
  • under water fogging
  • under water distortion
  • buoyancy

As you guys mention there are many uses for such a system ;)
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Re: Quick Sewer

Postby UnlimitedPanda » 02 Jan 2013, 17:29

Thanks NightHawk! We shall look forward to it in the near future. :)
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Re: Quick Sewer

Postby ucm » 02 Jan 2013, 21:10

Sweet!! Thank Night Hawk/Solar Portal!! :D

@unlimitedpanda; Awesome!! You're really talented :D
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