Unzip the archive and add the BKC folder to your location. I have my BKC folder inside the skylineSDK folder. Anywhere else and you may have to change the BKC.xSkyProjSetting file to point to where u put it.
What do you mean by mesh body type?
Also in the car file you have a CHA1 and CHA2 what are they.
PS Got something a bit special and fun coming soon.
How can I view the CHA1 and 2. I assumed they were boxes giving the vehicle some kinda shape.
I think I should be able to add cha1 and 2 boxes in 3dsmax and use the positions, sizes etc to setup the skyline cha1/2.
Would the box pivot points be at the same as the body? or the centre of the boxes?
Do we HAVE to have 2 or can that be 1 or 3 or more etc
The thing that Im wondering about is these were taken while moving and as you can clearly see the physics "wheels" do not remain where the actual wheels are.
Once I/we have all these little things ironed out I'll release copies of the rally cars max files for anyone who wants to see them.
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