psychoanima wrote:Why is your greenlight page still hidden?
LO is absolutely correct the "GEN 2" Version is under alpha testing as we speak, there are a couple of notes that I would like to say here, Gen 2 has proven so far.. to be way more stable than GEN 1.
Look at my thread for some images and animated Gif's to show just some of the results that I have gotten within 30 mins of throwing a scene together.
http://www.forum.aurasoft-skyline.co.uk/viewtopic.php?f=41&t=1683Gen 2, when its released will be what you have been waiting for believe me, with the new GUI Interface/system, RTT, etc thats planned, skyline will be the go to development platform.
On a personal note: An update of what else is happening with the Skyline Community, Documentation and Video TutorialsSo in short this is what is happening (what I am doing to Help out):
- Documentation Update and clean up.
- Off line getting started and reference guides.
- Short video and series of tutorials that follow on from each other.
- A Larger catalouge of Texture Maps.
- Create Demo Scenes for the Asset store.
- Create More scripts (lua) for the asset store.
There are short video tutorials, video series (tutorials), Pdf offline getting started and reference guide that I am going to focusing on and bringing back to the table in the coming weeks, they will be ready to drop before Gen 2 gets launched (fingers crossed).
Following this I will be writing PDF (& video) tutorials for the visual mechanics editor and showing people how to use it, I am considering doing a LUA tutorial then the next a Visual Mechanics Chart to complement the LUA side or if its best to get one done than the other.
The Documentation Server and API Page will also be getting a clean up and bringing up to date to co-inside with the (or before) GEN 2 is released.I am also making a collection of textures that can be made as part of the Skyline Default Package, these textures maps include: Defuse, Normal, Spec and AO. Some include roughness etc.
The Texture Maps are for reuse and Commercial with modification rights in them and I believe these will ship with skyline as default, the list will grow as the weeks roll on lol
Almost forgot that I am going to be leaning the QT plugin system and starting some sort of tutorial on that too, so as you can see things are progressing one step at a time and you will see some big changes coming...
I hope this answers any questions you may have now or in the near future.