I found that scaling detail map UV with values below 1 works great, but it doesn't work with values greater than 1 (this is what will be the most used for detail maps)
UV scale to 0,3 0,3 works well UV scale to 3 3 does not work
that looks like a clamp mode has been activated on the detail layer. try changing the "Material Repeat Mode" to wrap on the first tab of the material editor.
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
clamp is useful for uv's that are mapped 0 to 1 whereas wrap allows uv's to work beyond the value of 1.0 we used clamp of billboard grasses to stop wierd edges appearing etc... or atlasted textures use them as they sit within the bounds of 0-1
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860