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Skyline Forums • View topic - Vector 3
Help with your scripting

Vector 3

Vector 3

Postby SpiderMack » 28 Sep 2017, 22:23

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Re: Vector 3

Postby Shando » 28 Sep 2017, 22:54

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Re: Vector 3

Postby SpiderMack » 28 Sep 2017, 23:19

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Re: Vector 3

Postby SolarPortal » 29 Sep 2017, 10:36




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Re: Vector 3

Postby SpiderMack » 29 Sep 2017, 11:14

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Re: Vector 3

Postby SolarPortal » 29 Sep 2017, 11:39

I think this is something we can come back to later after the release.
c# / c++ was planned, but it takes a lot of work to get them working. c# was planned to be added before c++ as that needs an SDK setup to be able to be used in that manner.



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Re: Vector 3

Postby SpiderMack » 29 Sep 2017, 11:44

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Re: Vector 3

Postby SolarPortal » 29 Sep 2017, 11:47

Skyline is designed for all levels of users, and lua is one of the simplest languages to get used to using. Plus a lot of users from other engines have learnt these scripting languages over full c languages.

We will keep them as its no more work as everything is wrapped engine side :)



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Re: Vector 3

Postby StarFire » 29 Sep 2017, 11:52

I would disagree about performance, as once you have 100,s of objects in a scene all running their scripts and the frame rates start to drop lower than 30 fps this will become an issue. Use the most optimized solution on the onset rather than being bottle-necked later in development.

Lua will be staying as it is an easy "type friendly" scripting system good for people that dont want to be a coder. Note on C# it is still CLR(Common Language Runtime) and as such still has to be interperated at run time and thus slower than full compiled code, but is a more code based (structure and class) command set which is familiar to coders.
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Re: Vector 3

Postby Shando » 29 Sep 2017, 13:35

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Re: Vector 3

Postby SpiderMack » 29 Sep 2017, 15:42

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Re: Vector 3

Postby StarFire » 29 Sep 2017, 16:27

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Re: Vector 3

Postby SolarPortal » 29 Sep 2017, 16:51

Here are the commands from the vector3.library();


Will make it quicker to wrap the commands in your own class then :)



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