Hi,
I wonder what is the roadmap to Steam launch ? What team are working on ?
Actually testing Gen 2 most stuff works right expect some minor things.
SolarPortal wrote:Basically for release, we have to complete:
* End Game as Stand Alone / Player
* Resource Collection
* Fix any remaining major bugs like navmesh not showing etc...
* documentation
* demos
* templates
* DLC (even though this could be released after the main release.)
* Website work and improvements...
Don't think im missing anything, but thats where we are atm
Then after release, we have marketing, promotion, fixing more bugs. Then we might be able to look into new features and upgrades for the engine.
About scripts examples, i prefer very short ones, instead of re used long scripts as we can find in Skyline, sure we can learn a lot, but for newbbies small scripts are better.
What is ressource collection ? There is good bunch of materials and 3D models with the package already.
Better keep more ressources as future DLC ?
Better keep more ressources as future DLC ?
1) Skyline VR :
It is compatible with Steam VR out of the box ? How does it runs, is there some specific optimisations , does it allows 90 fps on simple scenes ?
StarFire wrote: But we must stick to our schedule, there are other users who want different features who equally can say the same about their fav missing feature, where do you draw the line?
Animation callback is for placing some event function inside animation (footsteps, right frame in some attack or defend animation and more).
Prefabs is to quickly make complex objects like different houses made of different objects structures (game kits), you don't want to have on your scene list thousand of objects you don't know what house they belong, instead of having ten prefab objects you can quickly select, more and rotate.
Using Unity it's hard to imagine a good 3D engine without those.
You are right, users will wait for them after release, and i don't think there is people having a game started in Gen 2 that should be sold soon and needing some missing editor or graphic features
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