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Skyline Forums • View topic - Camera - Stop at Bounds
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Camera - Stop at Bounds

Camera - Stop at Bounds

Postby Shando » 04 Oct 2017, 23:28

Hi All,

Is there a way to limit the area that the main Camera can move in?

For example, I would like to restrict movement of the Camera to say +100/-100 units in the X & Z axes and +100/+10 in the Y axis.

If this isn't possible, does anyone have any code for a programmed Camera that I could use and change where necessary?

Thanks in advance

Shando
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Re: Camera - Stop at Bounds

Postby StarFire » 05 Oct 2017, 12:55

Sorry there is no limit for the main camera but you could use the camera entity and manually set its movement range, just move it as you would any other entity using the entity library.
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Re: Camera - Stop at Bounds

Postby SolarPortal » 06 Oct 2017, 10:37

The way i would tackle this is too implement my own camera movement,

so to start, i would add a camera entity to the scene.
* Set its property to "Fixed".
* Add a microscript.
* Use the entity.yaw() and entity.pitch() to rotate the camera by storing a current pitch and current yaw variable that you increase or decrease based on camera movement.

Note: On the start of the update, set the camera's rotation to 0,0,0 using the entity.setRotation(0,0,0) command, then set the yaw followed by the pitch to make sure there is no gimbal lock.

This way you can control what angles the camera can rotate to on the yaw and on the pitch :)



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Re: Camera - Stop at Bounds

Postby Shando » 06 Oct 2017, 11:04

Thanks for the ideas, I'll see what I can do :)

Still trying to get most of my logic down for this game ( already got well over 2000 lines of actual code - ignoring blank lines :evil: )

Who would of thunk adding those few extra lines for each message would cause such a huge increase :mrgreen:

Up to almost 70 messages now and that's only really on the Server Side, haven't looked too closely at Client Side responses yet :(
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Re: Camera - Stop at Bounds

Postby SolarPortal » 06 Oct 2017, 11:35

It just keeps getting bigger and bigger :)

are you using the include files to make it easier to maintain :)



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Re: Camera - Stop at Bounds

Postby Shando » 06 Oct 2017, 12:23

Hi SP,

I'm currently writing across 6 different files (currently 4 Server Side and 2 Client Side) :)

Haven't 100% decided what will go where as I'm writing "blind" (i.e. just coding in Notepad++ and hoping it will all come together!). I have done this frequently in the past as I then don't get bogged down fixing small issues as I go, and Notepad++ makes it easy to add (and remove) the judicious use of lprints 8-) I then just copy/paste the whole file into the Script Editor and run it.

This way, I can also carry on coding whilst waiting for new features or replies in the Forum (the time difference can be a real ****** at times).

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Re: Camera - Stop at Bounds

Postby StarFire » 06 Oct 2017, 12:26

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Re: Camera - Stop at Bounds

Postby Shando » 06 Oct 2017, 12:56

Hi StarFire,

All I can say is....

grazie
merci
asante
tualumba
dhanyawaad
miigwetch
go raibh maith agat

I.e. Thank You 7 times over ;)
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Re: Camera - Stop at Bounds

Postby StarFire » 06 Oct 2017, 14:37

My pleasure :D
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Re: Camera - Stop at Bounds

Postby Shando » 08 Oct 2017, 02:13

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Re: Camera - Stop at Bounds

Postby TattieBoJangle » 08 Oct 2017, 02:17

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Re: Camera - Stop at Bounds

Postby SolarPortal » 08 Oct 2017, 15:38




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