just a quick message to let you all know that DX11 is officially up and working with most / all features in play again..
there are still a couple of untested areas like parallax mapping & AO on PBR, but the skyboxes are running.
Textures that are non power of two and compressed using something like DXT1,3,5 are rescaled automatically to the nearest power of 2 which removes the remaining crashes.
Terrain is editable aswell as the physics cut hole tool, so woohoo!! Skyline has DX11
![Razz :P](./images/smilies/icon_razz.gif)
Boy, does it feel good haha
![Razz :P](./images/smilies/icon_razz.gif)