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Skyline Forums • View topic - Empty entity ?
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Empty entity ?

Empty entity ?

Postby SpiderMack » 12 Nov 2017, 21:42

Hi,

I didn't find the "empty" entity.

It is common and usefull for example to make some parent game object that will contain sub objects like visible mesh or physics.

Is there a way to do it in Skyline ? Or must we wait for real prefabs and parenting functions ?


I have a character using navmesh script, but the character after import is not oriented in a way it looks at the player.



The idea was to use a parent gameObject oriented by default and using the navmesh script , while we can set up in the editor the child object (mesh object) to the right Y rotation.



About Navmesh , does it have some function that will return if a destination can be reached or not because outside of navmesh ?
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Re: Empty entity ?

Postby SolarPortal » 12 Nov 2017, 21:58




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Re: Empty entity ?

Postby SpiderMack » 12 Nov 2017, 22:02

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Re: Empty entity ?

Postby SolarPortal » 12 Nov 2017, 22:06

yeah, Skyline navmesh library automatically finds the closest point on navmesh and returns the position regardless when polled for saving all those times you need to find a position per frame.
However, it could be useful to know if a point is in the navmesh or not, but currently there is no way of using a command to know where a point is in navmesh or not yet.



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Re: Empty entity ?

Postby SpiderMack » 12 Nov 2017, 22:10

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Re: Empty entity ?

Postby SpiderMack » 12 Nov 2017, 22:49

I finally found there is Empty Entity on Left click menu : Utility :lol:
This can be usefull some times :)
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