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Skyline Forums • View topic - Physic SetPosition usage
Anything to do with physics. Rigid Bodies, Kinematic controllers, vehicles etc.

Physic SetPosition usage

Physic SetPosition usage

Postby SpiderMack » 14 Nov 2017, 12:06

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Re: Physic SetPosition usage

Postby SolarPortal » 14 Nov 2017, 16:02

kinematic rigidbodies are designed to be moved not have their position set otherwise collisions and callbacks will never happen.

Try using "physics.move" and "physics.rotate" with kinematics.



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Re: Physic SetPosition usage

Postby SpiderMack » 14 Nov 2017, 17:59

Physics.move doesn't seem to work on rigidBody kinematic.
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Re: Physic SetPosition usage

Postby SolarPortal » 14 Nov 2017, 18:05




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Re: Physic SetPosition usage

Postby SpiderMack » 15 Nov 2017, 09:38

It didn't work.

Is there some tutorial somewhere ? The idea is to get some sliding door or to make some flying drone, both with collisions.
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Re: Physic SetPosition usage

Postby SolarPortal » 15 Nov 2017, 17:20




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Re: Physic SetPosition usage

Postby StarFire » 15 Nov 2017, 17:33

Dream the Journey, Live the Experience!
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Re: Physic SetPosition usage

Postby SpiderMack » 15 Nov 2017, 23:47

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Re: Physic SetPosition usage

Postby SpiderMack » 16 Nov 2017, 11:48

It works with your code.

However, i noticed if the player goes against the moving object, many times the player passes throught the moving object collision.
Is this normal ?
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