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Action Editor Bug

Action Editor Bug

Postby planetX » 01 Jan 2018, 10:52

Hi,

found a bug with the Action Editor... it leaves some junk after an action is removed from the entity. For instance, if you add an AI sensor to a mesh and then you remove it, some tabs stay in the properties list and there's no way to delete them. Also happened with the Camera V2, the SCC, the Weapon Attach and some others.

Additionally, the External Script property dissapears from the list when you remove any of the above mentioned actions.

happy new year everybody... :D

My specs: Windows 10 - Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz - 16 Gb ram DDR4 - NVIDIA GeForce GTX 960M 4 Gb

planetX
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Re: Action Editor Bug

Postby SolarPortal » 08 Jan 2018, 12:31

Do you have a replicable pattern to produce this? Would be good to replicate and get fixed.
Thanks for the report.
Skyline Game Engine - Lead Dev.
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Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Action Editor Bug

Postby planetX » 08 Jan 2018, 13:56

Hi SP,

just add an AI sensor action to a character and remove it, you will see that some tabs remain in the properties window. You can also try with the Player Camera V2 or the SCC.

Cheers

My specs: Windows 10 - Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz - 16 Gb ram DDR4 - NVIDIA GeForce GTX 960M 4 Gb

planetX
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Re: Action Editor Bug

Postby SolarPortal » 08 Jan 2018, 14:12

Thanks :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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