SolarPortal wrote:going for this weekend, but got stuck with an SSL library needed to activate the product.. No license, no skyline lol
Working as fast as humanly possible
But it's a little strange to have this in the logo "helping gamers create games" ? It doesn't looks Pro
SolarPortal wrote:@Spidermack, the navmesh fixes have been added and is much more stable now
Are parenting objects in hierarchy view , prefabs, animation callbacks , all three essentials for after release ?
SolarPortal wrote:please do test the exporter as it is now capable and has the *.pak encryption operational as of 2 updates ago. It is important we have users testing the exporter to make sure it works correctly. The only thing currently needed which will be fixed is that you have to make your own game manager and add the scenes to the list. but the default script and pause menu are usable by default with no changes.
Just make sure to name one of the added scene tags as "main"(without speechmarks and lowercase) to ensure the first level is loaded Look forward to hearing from you on this one as there is always something missed.
Also, to get the best results from exporting, once you have your game made, convert it to a project and then export from that as you will get the best results for every asset being available.
The navmesh fixes will be in the next update, as for the AI; you can always program it in yourself as the lua commands give you full accessAre parenting objects in hierarchy view , prefabs, animation callbacks , all three essentials for after release ?
Absolutely essential, these are a very high priority after the new release. Please bear in mind that it is Xmas so we will be taking some time off over Christmas and wont be fully back into the swing of things til January but we will remain in contact every so often to keep on top of things
epsilonion wrote:There has been many critical bug fixed over the last few patches and most of them have been addressed well ones that have been reported to the development team anyways.
If your experiencing a bug please report it on the forum or on discord.
epsilonion wrote:
Personally I think they are doing a great job and Skyline is very close to getting there just some of the features to port in from gen 1 and it will be a go. Not only that I can not wait to see the new documentation that will teach workflows and stop the repeated questions as you can refer to the doc's and video tutorials.
Talking about video tutorials Tattie has made them and is waiting for v1.0 release so he does not have to redo them every time there is a change in workflow etc, the new documentation site has had a face lift and looks miles more what its supposed to look like and just requires populating at the moment, all sites are now encripted with SSL, there has been loads done.
epsilonion wrote:As I understand it.
Skyline Gen 2 will be on the asset store soon and development will continue whilst the preparations to go full v1.0 release to get more features in (like the vegetation billboard system)and more bugs tested and corrected.
epsilonion wrote:My advice would be to pop on discord and raise your concerns there as you will get a faster response from the dev's as it is set up for technical support because its faster for sharing files, if anything is lost in translation theres always voice chat etc etc.
https://discord.gg/3sa2FXX
SolarPortal wrote:This year is all about the business side and strengthening our product.. but this takes time...
Users browsing this forum: No registered users and 0 guests