[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4771: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4773: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4774: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4775: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums • View topic - importing skeleton runtime error
The place to post mesh,and animation related hints and problems.

importing skeleton runtime error

importing skeleton runtime error

Postby razzer » 23 Feb 2018, 01:02

hi all , new to Skyline . I am trying to import the SK_skeleton from ue4 into skyline. it is an FBX file. in the asset manager when I click "prepare files for skyline" It goes for a bit then I get a runtime error and it shuts down skyline. it just says it was an unusual runtime error, but not much else. am I doing something wrong? thanks
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 23 Feb 2018, 13:05

Hi razzer :) Welcome to skyline :)

You are doing the correct processes, but not sure why it crashed on convert.
Does the FBX file contain the mesh and skeleton or only the Skeleton... As skyline would require the mesh and skeleton to work properly. Loading just skeleton FBX files is possible as they can contain additional animations but are imported alongside the main mesh FBX or added later using the mesh editor..
Q) Where was the asset placed (Asset Library, External)??

Would you be able to send us the files so we can debug and check the errors and put a fix in play :)
Thanks :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 14:08

well I'm off to work so I will check on this when I get home. I tried it with a tree as well and it did the same thing. I am new to these things so I may be doing something wrong, but I just am exporting the SK_mannequin (skeletal mesh) from ue4, then opening the skyline asset manager and selecting the folder on the left, it pops into the skyline window as skeleton FBX but when I try to prepare it for skyline I get the error.
I will see if I can send the file later , in the ue4 there is a folder called " mannequin" then 2 folders under that where 1 is "animations " and 1 is " mesh" and under the "mesh" is where the "SK_mannequin" is.of course in there is also a "ue4 mannequin" (skeleton),as well as a ue4 mannequin skeleton rig T pose(rig).and several animation poses. what I'm trying to do is get the character from ue4 into skyline with all the animations it has already. this is a third person character incidentally and is not actually the default ue4 mannequin as it comes from a third person template I purchased from asset store but it is the same skeleton(as ue4) with additional animations.
is there a place I can attach a file? thanks
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 23 Feb 2018, 14:25

You should now be able to attach files to the forum.
its located just under the submit and preview button.

Also sorry, its being hard for you to get the asset in... we will do what we can :)

Edit: Also sending the log files from the Bin\Win32 or Bin\Win64 folder can also help to locate a crash :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 21:28

where are the Bin\Win32 or Bin\Win64 folders located?
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 23 Feb 2018, 21:34

They are in the directory where skyline was installed to "$(InstallDir)\Skyline Game Engine\Bin\Win_$(platform)"

Default location is C:\Aurasoft UK\Skyline Game Engine\Bin\Win32 or Win64.

Hope this helps :D



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 21:47

well I think I installed under D drive because C has not much room. oddly when I did a search for Aurasoft UK(since this does not show up on D drive) , it shows under C/documents. when I go there , it is only Aurasoft UK/Skyline game engine/Usersettings/AssetLibraryprofile00. and that's it. also when I tried to upload the skeletal mesh FBX , forum says "cannot add another attachment, maximum is 0".
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 23 Feb 2018, 21:53

ok, i have changed the board settings, so you should be able to attach up to 3 files now..

To find your install, simply right click on the desktop icon for skyline and goto properties and then open file location. :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 22:02

yes , I did that and it takes me to where the Skyline execs and all the other Skyline stuff is , but there is no bin folder , there is a bin folder just by itself in D drive, there is data and win 32 there. win 32 takes me to the skyline folder as well, but I don't see a win_$(platform file. only a cAudio engine log.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 22:03

ok lets try the skeleton file again.well now it says the extension FBX is not allowed.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 23 Feb 2018, 22:06

thanks for help so far, I am heading back to work (on lunch now) will be back around 5. should I maybe reinstall Skyline in the C drive? it seems kind of scattered between drives.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 01:12

I'm trying to reinstall it in the default C drive.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 01:20

This is what the install looks like:

Clipboard Image.jpg
Clipboard Image.jpg (25.46 KiB) Viewed 65127 times


and the files you are looking for are:

Clipboard Image (1).jpg
Clipboard Image (1).jpg (46 KiB) Viewed 65127 times


Perhaps i confused you because Lite version does not have 64bit if that is the version you are running....
Hope this helps :D I will be back in touch tomorrow as its past midnight here :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 01:41

well I reinstalled on C drive, all the folders are in one place , I exported the skeletal mesh to my desktop, after opening the asset manager it sees everything on the desktop except the skeletal mesh FBX. its like if I put in a folder then it will see that folder.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 02:31

right I am running the lite version to see how it works before purchasing. at this point it don't , I tried again to prepare for skyline the exported skeleton FBX ,also tried the whole mesh folder directly from ue4 , this folder has a few types of skeletons and some anim poses. with the exported skeleton FBX folder I got a runtime error " this application(Skyline), has requested the runtime to terminate it in an unusual way. please contact the apps support team for more info". then shuts down Skyline. with the whole mesh folder the converter.exe shuts down and message says "there is no disk in the drive , please insert disk into drive F". in the bin folder I only have data and win 32. in win 32 I do not see skyline.log , but I see skyline_techsupport , so I will attach it. also just above the skyline_hardwarecaps file , there is a plain "skyline" file , not sure if it is relevant but I will attach it .ok , so after attaching I see that it is Skyline.log. thanks for help
Attachments
Skyline_TechSupport.txt
(3.19 KiB) Downloaded 3311 times
Skyline.log
(85.72 KiB) Downloaded 3243 times
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 02:47

I will also quickly say that after the mesh folder error a couple icons popped up on my desktop. one was a material sphere -M_Sci_Fi_UE4Man_Body_Inst-SKYMAT File (.skymat), and other was -SK_Mannequin - MESH File (.mesh). will not allow attachments of these , says SKYMAT not allowed and same with the skeletal FBX , says FBX not allowed. mesh file just don't do anything. thanks
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 03:37

additional info, so when I opened the asset manager this time on the left I see a skeletal mesh folder. if I left click it , a brown FBX thumbnail pops up in the asset manager window. it is "SK_Mannequin fbx". so I right click it and click add to resources and on the left , the icon next to the folder turns green , but that's it. again I try to prepare for skyline from resource manager and get runtime error again. tried with a tree from tree it creator , same error.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 13:40




Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 13:45




Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 14:52

The other thing to try, is directly drag the FBX file into the scene view from the asset manager and see if this works.

Edit: Also, it might be best to wait for the new version to be released later today :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 16:24

I will give these things a try will let you know. it is just morning here. thanks
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 17:12

that was interesting ,I dragged it into the asset library , tried to prepare , got same error. skyline shutdown. after dragging it in , the folder icon was not green like the other library assets. after error and reopening , it was green. tried to prepare same error. this time when I left click folder I get 4 thumbnails. one is the FBX , one is a mesh and two are materials. so I dragged the FBX into a scene and he popped in there as a 50 foot tall giant laying down , I rotated him upright and saved scene so far.his black material is not on him , he is just a plain mesh. is there a way to attach this FBX file on PM. I didn't see an option there. thanks
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 18:03

Ok, you should be able to add attachments to pm's now.
Also regarding the prepare, do you use it from the Right click or the drill icon on the main toolbar in the asset manager
As the right click context menu is not working on the folder tree and we are working on an update today that should fix it which will be released for all versions of skyline.



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 18:09

I guess it was right click, didn't know there was a drill icon, ill try.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 18:12

no matter where I try to attach the FBX file , it says FBX extension not allowed. I can attach it in my yahoo email. I tested it there.
razzer
Skyline Apprentice
 
Posts: 22
Joined: 23 Feb 2018, 00:55

Next

Return to Mesh + Animation

Who is online

Users browsing this forum: No registered users and 9 guests