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Skyline Forums • View topic - importing skeleton runtime error
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importing skeleton runtime error

Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 18:23

ok I tried the drill icon and I did not get an error. but he is still a giant laying down. I suppose he may need to be re-scaled somewhere,with that terrain piece in the meadow template , it looks like hes standing on a door mat LOL.. I am hoping to get him in with all his animations and move him with keyboard mouse / controller(mapped to keyboard). can I import his anims or do I need to reanimate him in skyline? or is there some tutorials on this and other things , like the auto terrain painting , I can not figure out how to use this.or if I want change the characters appearance , does this need to be done in another software program and imported back in? thanks
Last edited by razzer on 24 Feb 2018, 18:25, edited 1 time in total.
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Re: importing skeleton runtime error

Postby StarFire » 24 Feb 2018, 18:24

If you can make the file a zip and it will then upload ;)
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Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 18:27

ok I got it to zip here is attachment.running to store , be back in a bit.
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skeleton fbx.zip
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Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 18:35




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Re: importing skeleton runtime error

Postby SolarPortal » 24 Feb 2018, 19:11




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Re: importing skeleton runtime error

Postby razzer » 24 Feb 2018, 20:39

ok will try thanks
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