Searching for completed, there are three only. Most are at 0%.
And i never got any mail about a bug completed, only mails i had is about a on going bug discussion.
Once Skyline will be on Steam and you'll get thousand of users on Steam, staying many months without any communication on blocking bugs you could loose many users.
SolarPortal wrote:And as for the news, we post regular changelogs with all releases: each of these can be found on the main site news page:
https://aurasoft-skyline.co.uk/newsA link to these are posted on the main forum section for "Skyline releases".
Latest release on " Skyline releases" points to a 404 error
skyline-release-v1-1-0-3 SolarPortal wrote:well, its because no is the answer in a nutshell. We have mentioned over the years numerous times that a c++ SDK would be made at some point, but this is a lot coding and we dont have the time or the demand from users.
You can already make new plugins using the editor plugins and code them in lua. Thats as close to addins as you can do atm.
As for our main source base, no we wont be making it open source.
I was meaning open source, as a way to let people also make bug fixes and participate in the 3D engine development.
There is no coding, you continue to develop the engine, but you put all sources on Github.
Anyone could join, make some bug fixes, improves the editor or bring new features in some branch before approval and merging on the main branch.
This is a way some 3D engines adopted (Gameguru, UE4), it helps a lot because this really speed up engine development main developers have more time to work on bigger things.
This helped a lot Gameguru for example that got a new boost on development after many years of stagnation.
SolarPortal wrote:We monitor the forum every day waiting for a post and are posting on the forums, discord allows quick chat that would not really have place on the forums as it can be quite sporadic, as for what can be is already added to the forum.
We appreciate all your ideas and thoughts as well as everyone else's and act on them to the engines best interest in the vision we seek for skyline.
We are working on features the engine needs, have physx 3.0 on the side being integrated, new editor designs, workflow improvements and are close to needing improved navmesh in our own game too, so that is pretty close to being reworked.
the end game has been massively improved as have projects.
Lots been done, lots to do and we will get there.
Those notes could have been posted on the forum somewhere.
I didn't know there was Physix 3.0 coming, or Skyline editor getting more improved.
It's hard to guess if features are worked or not when the bugs and features page is never updated.
Perhaps the bug page is not so usefull.
I suggest to put some big Discord link directly on forum header to tell people it should be used instead of forum.