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Skyline Forums • View topic - Free Material Tool - Materialize
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Free Material Tool - Materialize

Free Material Tool - Materialize

Postby epsilonion » 02 Dec 2018, 21:19

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Re: Free Material Tool - Materialize

Postby cassius_b » 05 Dec 2018, 00:31

Thanks. Looks good. I could use a good 3d modeling app. Blender drives me mad.
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Re: Free Material Tool - Materialize

Postby epsilonion » 05 Dec 2018, 03:06

try these mate see what you like.. :P

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Re: Free Material Tool - Materialize

Postby monkeyfrogstudio » 10 Dec 2018, 20:43

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Re: Free Material Tool - Materialize

Postby epsilonion » 11 Dec 2018, 09:47

Personally I use Maya, I never got along with blender and found that maya was a good fit for me, if you can afford the subscription that is.. :P
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Re: Free Material Tool - Materialize

Postby monkeyfrogstudio » 11 Dec 2018, 17:07

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Re: Free Material Tool - Materialize

Postby planetX » 11 Dec 2018, 20:03

You can make a 3d movie with Blender, it has all the tools. Before 2.8 you could even make a complete game using only Blender. It is by far the best open source software ever made.

I like it very much for modeling and UV mapping, but for character animations and FBX exporting I switch to 3dsMax.

I have a nice workflow for animations, which allows me to work with bipeds inside Mixamo and then make some tweaks back in 3dsMax (I'm not a good animator so I have to find a way somehow)... and the FBX exporter from Blender gives me a lot of headaches, so I find 3dsMax the best way to have everything organized inside Skyline. For those who want to release a commercial game, the 3.500 bucks they have to pay for the license might be a downside, but that's not my case. :lol:
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Re: Free Material Tool - Materialize

Postby cassius_b » 12 Dec 2018, 00:33

Ok guys, you have coniced me. I will go back to Blender and the aim will be to learn at least one new thing per 1 hour session.
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Re: Free Material Tool - Materialize

Postby monkeyfrogstudio » 12 Dec 2018, 09:56

A few things to keep in mind as you learn Blender -

Blender 2.8 is in beta and probably will be until about June or so of next year. While I find that it currently is very stable, they are making changes to the program. And this means that some things you may learn now may not be applicable in the days, weeks, and months ahead. For example, it wasn't until a week or so ago that LMB became the default. So, if you were working with the alpha or early beta, that was a significant change. Other things will be changing, too. So, when learning on a beta, you have to be a bit flexible.

One thing that's coming down the pike is an "industry standard" key map. It's not implemented yet in Blender 2.8, but it is on its way. It will further change the current Blender keyboard shortcuts. However, this industry standard keymap is not going to be the default. It is intended to be something you can turn on/off via preferences. So, any keyboard shortcuts you learn now will still work in the future. But if you really like the shortcuts you are probably used to using in your current 3D program, you will most likely be able to access them in Blender via a single toggle to turn them on. Of course, you can currently just set everything up as you like since it is all completely customizable, but it's a pain and takes time to do it.

The Blender Foundation had asked plugin/addon developers to hold off updating their plugins/addons until Blender was in Beta. Since it just hit beta not too long ago,this means that many of the plugins/addons are not yet available for Blender 2.8. However, they should be soon. There are a few absolutely amazing Blender plugins/addons, too.

Lastly, due to Blender being in beta, it can be buggy. Because Blender is open source, there are daily updates. So, if you like, you can go to Blender.org and download each new day's updates. But this means that one day Blender 2.8 might be rock solid and a crash fest the next day. It's the chance you take with beta software. ;)

As for me, I am loving the new Blender 2.8. The EEVEE viewport is absolutely amazing, particularly for game developers.
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Re: Free Material Tool - Materialize

Postby monkeyfrogstudio » 12 Dec 2018, 09:58

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