This is a general presentation of many usefull articles and videos.
Many was usefull to make my own AI systems or tools.
Guerilla games AI about Killzone games
https://www.slideshare.net/guerrillagames/killzones-ai-dynamic-procedural-tactics-9885496
![Image](https://image.slidesharecdn.com/gdce05killzoneai-111026035333-phpapp01/95/killzones-ai-dynamic-procedural-tactics-2-728.jpg?cb=1319601717)
Other Guerilla Games presentations with some Pdf downloads
http://aigamedev.com/open/coverage/killzone2/
Baking automatic generated for covers and tags
https://www.slideshare.net/guerrillagames/pgaic11
![Image](https://image.slidesharecdn.com/pgaic11-111118072144-phpapp02/95/automatic-annotations-in-killzone-3-and-beyond-23-728.jpg?cb=1321601825)
Horizon AI presentation covering AI group
https://www.guerrilla-games.com/read/the-ai-of-horizon-zero-dawn
Fear AI video
Sunset Overdrive AI for complex environment and fast gamleplay
Left 4 dead AI director
The Division: AI Behavior Editing and Debugging
What makes good AI
AC Syndicate vehicle AI
Goap presentation and optimsations
Vaulition Open world games AI
AI for generated worlds
If you plan to put some flying mechas on your game
https://www.guerrilla-games.com/read/putting-the-ai-back-into-air
GDC has also many usefull slides.
Another free system baking covers in navmesh data.
It's lightweight data , position at maximum height, orientation.
The system in action combined with dynamic grid and query