Skyline developer news and other Skyline topics of interest

Skyline Development Blog

Re: Skyline Development Blog

Postby SolarPortal » 12 Feb 2017, 16:51

New blog post available:
http://blog.aurasoft-skyline.co.uk/skyline-gen2-terrain-development-february-2017/

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Re: Skyline Development Blog

Postby SolarPortal » 30 Mar 2017, 13:29

Please check out the latest blog for the skyline game engine - March 2017
http://blog.aurasoft-skyline.co.uk/march-recap-steam-green-light-terrain-and-more/

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Re: Skyline Development Blog

Postby SolarPortal » 28 Nov 2017, 14:12

Forgot to post about the new blog written to cover the updates since a while back:
https://blog.aurasoft-skyline.co.uk/sky ... d-to-v1-0/

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Re: Skyline Development Blog

Postby SolarPortal » 19 Apr 2018, 13:15

New blog to showcase the new Terrain GPU Based Realtime Shadowmaps:
https://aurasoft-skyline.co.uk/terrain-gpu-shadowmaps

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Re: Skyline Development Blog

Postby StarFire » 08 Jan 2019, 16:12

Happy New Year Everyone!
Hope you are all refreshed after the holidays. We are chilled and raring to go....

So with out further ado here is a link to a new blog for 2019 Roadmap: https://aurasoft-skyline.co.uk/skyline-roadmap
Dream the Journey, Live the Experience!
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Re: Skyline Development Blog

Postby StarFire » 16 Jan 2019, 15:39

Image
Custom Post Effects, that can't be too bad!
Check out the progress here: https://aurasoft-skyline.co.uk/Post%20Effects,%20skyline,effects,game
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Re: Skyline Development Blog

Postby TattieBoJangle » 23 Feb 2019, 20:31

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Re: Skyline Development Blog

Postby TattieBoJangle » 14 Mar 2019, 11:10

Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Skyline Development Blog

Postby SolarPortal » 14 Mar 2019, 18:18

nice one! :)
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Re: Skyline Development Blog

Postby epsilonion » 14 Mar 2019, 19:53

Nice mate, looks awsome...
great to see the LUA been updated and the navmesh seems to have just as much love..
thanks for the cuber maps...

Can not wait for the tree system and the new animation system... no more adding bones to everything lol
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Re: Skyline Development Blog

Postby TattieBoJangle » 04 Apr 2019, 14:25

Case: CM Storm Trooper CPU: I7 5930k X99 Cooler: Noctua NH-D15 Graphics: Asus GTX 1080 Motherboard: Rampage Extreme V x99 Ram: RipJaws DDR4 3000mhz Storage: x2 SSD Crucial 500GB + x5 2TB Hdd PSU: Evga 1500w OS: Windows 10
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Re: Skyline Development Blog

Postby SolarPortal » 21 Apr 2020, 22:41

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Re: Skyline Development Blog

Postby monkeyfrogstudio » 29 May 2020, 19:18

So, any more news to report? I'd love to hear (even minor) updates to what's going on with Skyline development. :)
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Re: Skyline Development Blog

Postby SolarPortal » 29 May 2020, 22:12

hey, currently upgrading skylines renderer to use GPU textures which allows texture streaming, faster scene loads and better VRAM usage. On top of this, there will be the new decal system, area lights and much much more :P Its just taking a bit of doing at the moment getting the engine running again on the updated renderer.
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Re: Skyline Development Blog

Postby monkeyfrogstudio » 30 May 2020, 00:27

Awesome to here. Not trying to be a bother. I'm just hungry to hear about about development. :)
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Re: Skyline Development Blog

Postby SolarPortal » 30 May 2020, 13:39

no worries, i am sure you and many others are hungry. its just we lost 11 month of development which put us quite behind and is a struggle to catch up on.
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Re: Skyline Development Blog

Postby SolarPortal » 23 Nov 2020, 23:31

New November 2020 blog online now:

Image

Click the link below to read now :D
https://aurasoft-skyline.co.uk/engine-update-and-new-coding-platform

It was a hard one to write, but i hope its open, honest and transparent and easy to follow lol :P
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Re: Skyline Development Blog

Postby SolarPortal » 15 Jan 2022, 19:13

Next blog release which gives you an idea of the entire next phase:
https://aurasoft-skyline.co.uk/public-beta-coming-soon
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


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