I read about the possible addition of tessilation which is great but I was wondering if the terrain editor will have the ability to adjust the normal and roughness like in the material editor? Not a request just looking for a little more info.
One more...making some new maps and the terrain brush shows as what appears to be between 2 and 3 meters set on #1 smallest usable (on slider) and I have to take it up to almost a full 3 before any brush patterns to start to show any shape wasn't ver.1.0 beta finer than that? I do not remember it being such a large scale but I will work with what we have.
Hope you are all well with this darn virus lurking.
Take care and thanks.
p.s. The 2020 release of Quixel mixer has a new layout upgrade and the addition of being able to import and paint directly on your own custom models...sweet (the displacement brush is the greatest value). Works well so far, I am impressed and makes the whole process much easier in what is pretty much a "wysiwyg" format.
Download and update to current version as ver. 1.0 2020 had bugs on the import end but 1.2 works fine. Would like to see what you can do with their displacement brush and that pistol you have (I think I remember a bear or wolf head, maybe I am confusing it with "The Witcher" wolf.
