So we have spent the past week and a half rewriting the PBR shader to be more industry standard including changing how the roughness blur works.
We wanted to show the difference here:
All shots are pure ambience with no lighting, just pure IBL
OLD PBR:
- Clipboard Image (6).jpg (111.67 KiB) Viewed 60810 times
NEW PBR:
- Clipboard Image (5).jpg (100.22 KiB) Viewed 60810 times
OLD PBR:
- Clipboard Image (4).jpg (108.43 KiB) Viewed 60810 times
NEW PBR:
- Clipboard Image (3).jpg (107.41 KiB) Viewed 60810 times
OLD PBR:
- Clipboard Image.jpg (306.09 KiB) Viewed 60810 times
NEW PBR:
- Clipboard Image (2).jpg (304 KiB) Viewed 60810 times
We have also improved the normals quality as we found that BC5_SNORN produced a horrible blocky effect:
OLD PBR:
- Clipboard Image (7).jpg (59.24 KiB) Viewed 60810 times
NEW PBR:
- Clipboard Image (8).jpg (66.06 KiB) Viewed 60810 times
Just posting this in case you wanted to know what we are up to
Have a good one everyone

