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Skyline Forums • View topic - High GPU and exported game exe not working
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High GPU and exported game exe not working

High GPU and exported game exe not working

Postby T4r4ntul4 » 03 Jul 2020, 15:54

Hi all,

I am new to this engine (just found out that this engine exist a few days ago).

Just downladed the lite version to test the engine. (Version says V1.1.2.0)
2 things are weird:

(this is happening on the 'Race Track' demo)

1. Just in the editor, without doing anything, my GPU goes very high (93%) and my pc fans going crazy (i selected DirectX 11)
2. Exporting a game exe,goes ok, but when starting i only see the skyline intro, after that it just exits the game without notice. (i did get alot of errors afterwards about a non-existing game manager and materials not found, but i didnt change anything to it, just went straight ahead to test export to an exe)

With the GPU this high i cant really test out this game engine any further.

Your gen2 engine looks promising, i really want this (version 1.0) to get it working normal for testing and trying stuff.

Are these known issues, if yes, how to solve?
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Re: High GPU and exported game exe not working

Postby SolarPortal » 03 Jul 2020, 16:13




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Re: High GPU and exported game exe not working

Postby T4r4ntul4 » 03 Jul 2020, 16:47

Hi,

Thank you for your quick answers.

The lock FPS kind of solved the high GPU, but its still high: about 20% for 60FPS, and about 10% for 30 FPS.
With a saved new scene, exporting a game exe works as expected.

I do have a few questions tho:

1. Is version 2 an update to version 1.0 or is it an entirley new product?
1A. If its an update, are there any costs to it? if yes, how much?
1B. If its not an update to 1.0 and its a new product, how much will it cost?
2. The forums seems a bit empty, are there other form of communications? (something like discord)
Engine questions:
3. Can you make worlds thats are entirely procedural? (any examples?)
4. Are there mesh commands, to edit meshes on the fly in code? (any examples?)
5. How big of a world can you make? are there limitations in size? (yes there always limitations, but i mean, for example: can i make 10km x 10km sized worlds? or a big space sim?)
6. I saw that someone requested GLtf import, i second that. In blender (or any other 3D editor) you can make your whole 3D object with textures and PBR materials, and you can that directly import that to the engine. It would make importing 3D objects so much easier.
7. Is it possible to make 2D games?

Thank you for your time.
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Skill: Great creative

Re: High GPU and exported game exe not working

Postby SolarPortal » 03 Jul 2020, 17:07




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Re: High GPU and exported game exe not working

Postby T4r4ntul4 » 03 Jul 2020, 17:22

Iam happy to hear it will all be possible with the current and some things with the new engine.

Iam going to test the engine further, to the things i need for my game.

If i have questions ill post it in this topic.

Thank you for your answers.
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