From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Script editor Improvements

Script editor Improvements

Postby SolarPortal » 05 Sep 2020, 18:00

We have found that the Skyline Script Editor has some flaws that impede workflow, so we are going to improve this somewhat.
However, the main important thing we are working on at the moment is making the script editor separate from the main engine editor so if(!?when!?) skyline crashes, it doesn't take the scripts you are working on and the editor down with it which we feel will improve the usage of it.
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Re: Script editor Improvements

Postby monkeyfrogstudio » 05 Sep 2020, 18:35

Shouldn't that read, "... so IF skyline crashes ..." :P

Great to see an update. This sounds great!
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Re: Script editor Improvements

Postby StarFire » 05 Sep 2020, 18:52

lol yes that should read "If Skylilne crashes" :roll:
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Re: Script editor Improvements

Postby SolarPortal » 05 Sep 2020, 19:17

lol, my bad ! :P
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Re: Script editor Improvements

Postby monkeyfrogstudio » 05 Sep 2020, 19:19

Hah! And you changed it! :P

Glad you all have a sense of humor. :)
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Re: Script editor Improvements

Postby SolarPortal » 05 Sep 2020, 19:34

yeah, good job, don't think we would have got this far without it haha ! :P
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Script editor Improvements

Postby epsilonion » 16 Sep 2020, 15:18

Awesome to see updates, seeing you guys working on skyline again makes me feel all warm inside lol
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Re: Script editor Improvements

Postby SolarPortal » 16 Sep 2020, 16:10

glad to hear and happy to see you back m8 :)

Edit: The script editor is up and running as a stand alone application including working with microscripts and scene scripts which have no actual file. This was quite difficult as i had to get a messaging system working between both applications without touching drive space. but this has been pulled off and am now in the process of improving the editor for features like workspaces, split screen editing, replacing the MDI windows with a simpler tab widget in favour of custom tabs, context menus, tab colouring and data information like source locations. Plus lots more as we want the script editor to be usable enough that you dont have to use a third party tool like vs code, atom or visual studio, so we are implementing many key features that these had to improve the usability of the editor when programming with skyline.
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Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

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Re: Script editor Improvements

Postby Sage1969 » 17 Sep 2020, 19:01

This is some great news, sounds like something I will enjoy using.

Make sure that eco editor leaves us with dropped jaw. ;)

Great to hear from you guys though. This means none of lifes little things
to distract (weather working on Skyline or just nothing at all).

Stay safe all
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Re: Script editor Improvements

Postby igor-black » 18 Sep 2020, 07:48

Lua script alternative actual, both flowgraph, or only c++ code programming, or other methods for 'non-stop project development';
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