SolarPortal wrote:@Ellement: I have now fixed the assimploader materials to accept multiple spaces.
The folder + mesh can have up to 100 spaces in the name.
Ellement wrote:Otherwise 700 usd is lost forever![]()
Maya Lt doesnt export OBJ or any other format (Autodesk sucks) , if i knew this i wouldnt buy that crap.
SolarPortal wrote:i will try to download a copy and see if i can get an exporter working for maya LT
vovchik7ful wrote:Ellement wrote:Otherwise 700 usd is lost forever![]()
Maya Lt doesnt export OBJ or any other format (Autodesk sucks) , if i knew this i wouldnt buy that crap.
My opinion on the matter: it is better to use Blender, securely and free of charge.![]()
From the video, the tech demo had not completed loading and required a little bit more time to load everything in, as that demo starts above the terrain.
Adding the orbit camera may have the fixed camera property, in which case would stop you from moving around, and look like its broken.
Steps to check if working.
> create new scene, RMB to looka around and LMB to click on objects. then add in a preset from the bottom left panel, e.g. utility scale
> restart skyline, then load a tech demo and give a little bit of time, as island roads is one of the bigger demos to load, especially for older machines.
Note: usually, when you see the camera under the terrain, then the scene is still loading and requires a little bit more time.
Hope this helps
if not, then we will try something else
well blender is for hardcore fans of complicate 3d applications. not for me honestly,
SolarPortal wrote:This seems to have an autodesk FBX Converter.
You are supposed to be able to convert to .dae using this tool.
http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112
You can find it at the bottom of the page, its called FBX Converter
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