Thank You for the encouragement =)
We are happy to see that you enjoyed this FPS demo, we also have spent many minutes with the sound turned up and a level filled with lots of barrels blowing them up, good stress release lol
Ok the physics box falling issue: Currently the physics is set to run at 60fps and anything less or more causes slowdown/speedup of the physics movement. This is a temporary issue which we will solve by adding an accumulator with a timeDelta. We have used this in the past but the vehicles and character controller start to judder at lower frame rates so we decided to develop the mechanics first as our demos run @ 60fps. Then once we had proven the mechanics system we planned to return to the accumulator and get it working correctly. Hopefully this will be in the next main release
Vehicle demo and fps camera: There is a new vehicle demo coming soon. The problem you encountered is that the car is scripted and not set to be driven more like a simple example. What we did when testing this was to slow the camera speed down then you can drive it around.We are currently developing the tie between the FPS System and vehicles so that you can walk up to a car and then get in it to drive it
If you want to test the vehicles; 1) Create a terrain.
2) From the preset manager drag and drop a car.
3)Then from its properties check the isPlayer option.
4) Press play and off you go. ( key C - cycles through the cameras and wasd to move )
Hope this helps
