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Tech demos and one Crash

Tech demos and one Crash

Postby AroraI4M » 24 Sep 2013, 04:55

Hi, I just tried 0.6.8 for the first time after installing and rebooting. First I was playing the FPS arms Tech demo in full screen mode which was amazing ! Are the physics suppose to be happening so slowly ? It was like slow motion when i hit the crates( see Pic below)
Image

Then I loaded up the charger Tech demo car scene and tried that out. I decided to try the different camera view and clicked on the walk cam instead. It was ok and walked like an fps does, car moved as the cam moved(odd way of steering having both fps and car steering at the same time) and then skyline froze and didn't respond. Windows 7 ultimate 64bit said skyline is not responding and will shut be shutdown. Then it shut down.

This was awesome to see the FPS arms Tech demo ! Congrats on a job well done !
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Re: Tech demos and one Crash

Postby StarFire » 24 Sep 2013, 12:06

Thank You for the encouragement =)

We are happy to see that you enjoyed this FPS demo, we also have spent many minutes with the sound turned up and a level filled with lots of barrels blowing them up, good stress release lol :lol:

Ok the physics box falling issue: Currently the physics is set to run at 60fps and anything less or more causes slowdown/speedup of the physics movement. This is a temporary issue which we will solve by adding an accumulator with a timeDelta. We have used this in the past but the vehicles and character controller start to judder at lower frame rates so we decided to develop the mechanics first as our demos run @ 60fps. Then once we had proven the mechanics system we planned to return to the accumulator and get it working correctly. Hopefully this will be in the next main release ;)

Vehicle demo and fps camera: There is a new vehicle demo coming soon. The problem you encountered is that the car is scripted and not set to be driven more like a simple example. What we did when testing this was to slow the camera speed down then you can drive it around.We are currently developing the tie between the FPS System and vehicles so that you can walk up to a car and then get in it to drive it ;)

If you want to test the vehicles;
1) Create a terrain.
2) From the preset manager drag and drop a car.
3)Then from its properties check the isPlayer option.
4) Press play and off you go. ( key C - cycles through the cameras and wasd to move )

Hope this helps ;)
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