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Skyline Forums • View topic - Some Sample Screens for GUI
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Some Sample Screens for GUI

Some Sample Screens for GUI

Postby Shando » 24 Oct 2013, 02:12

Hi all,

I have had a quick play with CEGUI (using the Editor) and have come up with the following:



I have so far had a stab at a Main Screen, a Character Selection Screen, a Quit Box, a Help Screen and a Credits Screen.

I have used a free (under MIT licence) skin called "GlossySerpent" from here:



and some images I grabbed off the internet (no permission obtained as they are just for demo purposes!).

We will need to create our own images and also obtain some more fonts as we will probably need larger fonts than are provided with this skin.

I am proposing that we have a GUI system (pre-game) along these lines:



Let me know what you think, and I'll see what I can do.

Regards

Shando
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Re: Some Sample Screens for GUI

Postby SolarPortal » 24 Oct 2013, 11:10

looking great!, it seems you are getting the hang of it. :D

you will have to see if skyline will load the layouts schemes, etc...
you can find the skyline cegui folder in "Data\GUI\CEGUI"

there is also a techdemo on using cegui inside skyline in the "Asset Library\Scenes\Tech Demos\UI" folder

keep up the good work.
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Re: Some Sample Screens for GUI

Postby Shando » 24 Oct 2013, 22:30

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Re: Some Sample Screens for GUI

Postby SolarPortal » 25 Oct 2013, 08:50

i believe skyline runs with cegui V0.7
there is a converter inside the Ceed editor for this.

Data/GUI/CEGUI will be fine, as that is where we have stored ours, but we have had many problems with the versioning of CEGUI aswell.
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Re: Some Sample Screens for GUI

Postby Shando » 25 Oct 2013, 09:14

Cool 8-)

I'll give it a go over the weekend and let you know how I get on.

Regards

Shando
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Re: Some Sample Screens for GUI

Postby Ryzon » 25 Oct 2013, 18:13

Shando well done man, looks great!
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Re: Some Sample Screens for GUI

Postby Shando » 26 Oct 2013, 05:02

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Re: Some Sample Screens for GUI

Postby Shando » 26 Oct 2013, 05:21

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Re: Some Sample Screens for GUI

Postby StarFire » 26 Oct 2013, 10:24

When we were making the test hud we had to use an older version of TaharezLook ( the one already in the data folder ) and accompanying files. I think we left the folder in the ceed samples folder. Try copying this folder to your ceed development folder and working from here. Then copy this back to Skylines data...

The solution is outside of Skylines core code, it is good to have you experiment with this area as it free's us time to concentrate on the next release update, many thanks :)
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Re: Some Sample Screens for GUI

Postby Shando » 26 Oct 2013, 10:40

No worries :D

Happy to be able to take some of the load off you guys :mrgreen:

Regards

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Re: Some Sample Screens for GUI

Postby Shando » 26 Oct 2013, 22:55

Another Update....

After several hours of messing around, I finally came to the conclusion that the Skin was incorrectly set up for our version of CEGUI :shock:

I basically had to change all xml tags that started with a lower case letter so that they started with an upper case letter :roll:

Now, I've almost got it loading, but I've had to request some help on the CEGUI forum as it looks like there's a problem with one of the XML elements used in the skin ("OperatorDim" if you're interested).

Hopefully I'll have another update soon.

Regards

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Re: Some Sample Screens for GUI

Postby StarFire » 27 Oct 2013, 10:08

Great to hear that you are getting progress and that there is a potential solution. Cegui is one of the top ui systems ( free ) that can produce some excellent results in the hands of someone who knows what they are doing ;)
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Re: Some Sample Screens for GUI

Postby Shando » 28 Oct 2013, 13:02

OK, so after much messing about I have the first GlossySerpent Screen working in Skyline :shock:



All I've got to do now is get it to actually do something when you click a button :?

Regards

Shando

PS: Do you know why the CEGUI Mouse Cursor doesn't follow the Windows Mouse Cursor?
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Re: Some Sample Screens for GUI

Postby StarFire » 28 Oct 2013, 13:17

Nice one mate! This is something we have been looking forward to seeing :D

Mouse: Not sure why it misbehaves, We will have a look at it after the current jobs but it is functional for you to get the next task completed. As for the click there is a tech demo with all the lua needed.

Keep it it! :D
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Re: Some Sample Screens for GUI

Postby Shando » 28 Oct 2013, 21:06

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